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  1. #11
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Oscar71 View Post
    Now do the same with casting magic. Nothing irks me more than accidentally hitting my keyboard with my character moving but an inch and having the casting interrupted. ; ;
    oh dont worry, there will be a level 45 GEO trait that allows casting while moving ( at reduced movement speed of course)
    (0)

  2. #12
    Player
    Join Date
    May 2011
    Posts
    462
    Heh would like to think this came about due to one of my suggestions, have thrown an off comment or two about how outdated the forced delay for weapon draw was considering how easy gear haste cap was to reach any more.

    I actually got to have some fun with this before they nerfed it back in the day >.<
    (0)

  3. #13
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    I remember back in the day leveling WAR with my /attack and /attack off macros, basically having hundred fists the whole time. Hopefully they dont mess up doing this and thats not possible again, since it was pretty broken.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  4. #14
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    Greetings,

    We’ve got more great changes planned! I am sure you have all experienced times when you sheath your trusty weapon and can’t seem to draw it again in time to defend yourself from monster attacks.
    Is there any chance that the Dev Team will be also removing the 'cure lock'; the effect of not being able to move because a mage is casting cure/haste/regen whatever spell on you, so you can't turn to face the next mob. You know, that thing that SE did say they were fixing and then said they HAD fixed ooohh, about 1-2 years ago was it? (It's still not fixed FYI)
    (4)

  5. #15
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    So will this mean there isn't as much of a delay when I choose to be raised and my character wastes time sheathing her weapon when she should be high-tailing it out of danger?
    (5)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Yes! The weapons with high delay certainly needed this. Now, if they could only increase our movement speed permanently.
    (0)

  7. #17
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    This is going to be like the time they fixed spell-lock, and nothing actually changed. I still get stuck to the floor when someone throws an ill-timed Cure 5 on me.
    (2)

  8. #18
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Now where is our update where if we're too far away from a monster we wont loose all tp?
    (2)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  9. #19
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    So if I read this correctly, they are planning to go from Delay+sheath+redraw wait to simple delay of weapon? Captain obvious statement incoming, but they should have done this back when they fixed the abuse of disengage/engage to negate weapon delay all those years ago.

    Additionally, where is the update that allows you to still attack the target you're right behind as it runs around? Mobs can do it so why can't we? If a Goblin can chase me with dagger in hand, at normal movement speed, and still attack me while running it goes without saying that we as players should be able to do the same thing. Especially if wielding a weapon that has greater reach than a dagger (such as 2hander weapons) yet if I get more than a few steps away from said mob I'm automatically out of attack range.
    (0)

  10. #20
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kitkat View Post
    Additionally, where is the update that allows you to still attack the target you're right behind as it runs around? Mobs can do it so why can't we? If a Goblin can chase me with dagger in hand, at normal movement speed, and still attack me while running it goes without saying that we as players should be able to do the same thing. Especially if wielding a weapon that has greater reach than a dagger (such as 2hander weapons) yet if I get more than a few steps away from said mob I'm automatically out of attack range.
    That's simply due to lag. The mechanics are the same both for players and for mobs, only they have zero lag, which makes it seem like it works better for them. This is not something that can be easily fixed, they'd have to employ strategies that rely on heuristics and best guesses to figure out if a player is hitting a mob. Unless they either increase the melee range or reduce the collision range.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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