Quote Originally Posted by Demon6324236 View Post
Honestly RDM is not built for high end content, its built for everything low leveled. Phalanx is an example of it (and is still 1 of the unique spells of RDM), its great on things hitting for something such as mobs who hit you for 80 because you can take that down considerably to 50 or less, however mobs that hit for 400s, will only be taken down to something like 370ish, a slight dent. Stoneskin is the same, low lv mobs it will stay up for a few hits, high end mobs will smack through it in 1 hit and hurt you still even if you have the gear for it, making it pointless. Blink is worthless because everything is AoE. Enfeebling is currently a problem, enhancing is mainly only on ourself if its unique.

One problem is that RDM is built for low content but we have not much going to help us in higher content. Honestly going back to what someone said before in another thread about changing Phalanx. If RDM had a DT spell that worked like Aegis (Spell would not count towords cap of either PDT or MDT) then it would give RDM some damage reduction in high end content. All of RDM's current damage reducing spells are relatively worthless in endgame because they do very little and the dents they make in numbers are insignificant where as on other mobs it can turn their damage to absolutely
That's why I suggested our enhancing magics are overdue for updates.

Whether scaling re-calculation or simply higher tiers, it's time to see our enhancing abilities re-explored. Beefing up Phalanx and Stoneskin for even another couple hundred damage reduction would be a nice augmentation of the job's survivability, but ensures that you don't simply use the RDM to low-man/solo Voidwatch, or some nonsense.

The problem is that the cap was raised, but RDM's tools weren't really raised with it, at least not terribly proportionately.



Quote Originally Posted by Demon6324236 View Post
I don't want RDM to become a specialist job either, but honestly when you look at it things don't work for jobs like RDM tries to be. There are currently no events you go into in endgame that give you a random feel that RDM can actually work with, the only thing of the sort is NNI which due to RDMs needing buffs they are unable to attend. There would need to be an event where when you go into it, you are fighting something you can not prepare for in the way we do today. For now when you go to an event you know what you are fighting every time and know what to bring along, RDM is the job that would benefit from a random fight because it can adapt to what you fight and what you need it to do on the spot.
Then that means it's past time to see some events that cater to the diverse powers of jobs like RDM, rather than paring down the job to fit in currently existing events.

RDM shines in things like Campaign and even low-man Nyzul settings. If Walk of Echoes mobs could be adjusted for more manageability, jobs like RDM, BLU, DNC, and PLD could not just have a place, they'd dominate. Salvage holds a similar feel, only problem being the unpredictability of cell drops combat the Pathos effect.

But those were just examples. The point is that the job's best hope is to see more events that cater to it. Otherwise, it'll forever be resigned to imitating WHM, SCH, and BLM (and soon GEO), in the hopes of gaining spots.

Quote Originally Posted by Demon6324236 View Post
Regen was given to SCH which I understand, as its become the job that does things over time, using Helixs & Regen with advanced forms being Kaustra & Embrava, but RDM was given a max of 2 out of 5 which seems a little low. However when you think of it with Composure & gear to extend duration, it does make some small amount of sense. Reraise I can understand not being given to RDM only because it would add even more solo power to the job, and as some already prove, RDM soloing is still massively powerful.
Regen has as much place with RDM as SCH, as RDM was the original time-lapse spell user: Regen and Refresh were it's tools for providing recovery over time, Dia, Bio, and Poison were it's damage-over-time tools. And even with Composure and gear, SCH's Regen potential still stands superior, so it's not as if their utility is threatened.

RDM soloing is a pale imitation of other jobs currently, and any job relying on Reraise as a strategy (zombie tactics), has always had use of Reraise items (such as the earrings), so that's not a valid worry. If anything being able to Reraise oneself gives the WHM one less person to worry about, and getting the RDM back on his feet quicker allows him to assist the WHM and PLD in getting other back up quickly. It's more party-friendly than any enfeebling fix.