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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Collision Course Detected!

    Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

    Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.
    (63)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Cool, I'd make it shorter than 10 seconds though.
    (0)

  3. #3
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I think we mean "collision" right?
    (1)

  4. #4
    Community Rep Camate's Avatar
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    Mar 2011
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    Yes, I don't know why I wrote collusion... Edited OP. Thx
    (6)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player Michizane's Avatar
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    Jun 2011
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    Quote Originally Posted by Camate View Post
    Yes, I don't know why I wrote collusion... Edited OP. Thx
    Because King Behemoth is too cool to use spell check! :P
    (0)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    597
    Could just remove player collision entirely in safe zones.

    Now all we need is an innate +25% movement increase in towns so we can get out quicker.
    (6)
    Last edited by Kaisha; 06-29-2012 at 09:00 AM.

  7. #7
    Player SleepStudy's Avatar
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    Mar 2011
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    10
    Character
    Machete
    World
    Sylph
    Main Class
    NIN Lv 71
    Quote Originally Posted by Michizane View Post
    Because King Behemoth is too cool to use spell check! :P
    From Dictionary.com:

    col·lu·sion   /kəˈluʒən/ Show Spelled[kuh-loo-zhuhn] Show IPA
    noun
    1. a secret agreement, especially for fraudulent or treacherous purposes; conspiracy: Some of his employees were acting in collusion to rob him.
    2. Law . a secret understanding between two or more persons to gain something illegally, to defraud another of his or her rights, or to appear as adversaries though in agreement: collusion of husband and wife to obtain a divorce.
    (0)
    Brunettes, not fighter jets

  8. #8
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Yes, I don't know why I wrote collusion... Edited OP. Thx
    You're studying Vana'diel law in your spare time, aren't you?

    Quote Originally Posted by Okipuit View Post
    We do not have plans to completely remove PC collision. The Development Team explained that this system was implemented from the beginning of FINAL FANTASY XI in order to amplify the existence of other users. Removing this function will make other characters feel like they're just another part of the background as you can run through them like air or brush.
    Other users? I've been playing with real, live people this whole time? Oh crap...

    Seriously though I can say that PC collision being removed wouldn't bother me or make me feel any less connected to the game or my fellow players. Vana'diel is a very rich and immersive game world, but it is just that... a game world. I can fully accept unrealistic concepts such as walking through other characters and still enjoy the game as a "living" world and still appreciate the existence and weight of my fellow players as people just like me.
    (4)
    Last edited by Camiie; 07-01-2012 at 12:49 AM.

  9. #9
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    This sort of change is always welcome.

    One suggestion, though: What if collision detection when colliding with other players didn't stop you at all, but just reduced your movement speed to less than it would normally be? Something like 66% of normal speed sounds fair, and the second you're through the character, you'd start running at full speed again. Coupled with removal of those 1-2 seconds of completely halted movement when running into someone, it'd turn out faster for sure, and it would still make you have to choose the most optimal path of travel if you were for example kiting something.

    That way, you'd get through large masses of players easily without having to wait for no-collision mode to kick in, without giving people the impression that player characters have no mass. Think of it as if your character is "gentle pushing" (like in the first assassin's creed) through the crowd.
    (0)
    Last edited by Mirage; 06-29-2012 at 09:55 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    67
    will this be PS2 supported for NA/EU ???
    (0)

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