Entirely agree, I wish someone who likes the currently frustrating system would explain why they want it at all. I especially would like to know why anyone in their right mind likes this mechanic when, after dying and getting a raise in a large battle, eg. Besieged, loves the way you get delayed by umpteen seconds trying to get away from the next AoE by the mass of players meleeing on the mobs.
Cretinous mechanic is cretinous IMO.


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