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  1. #1
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zirael View Post
    You have left the best option out: completely removing collision detection. I guess for now implementing whatever you managed to code is less terrible option, while you are figuring out how to completly remove it, I'd say.
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    (1)

  2. #2
    Player Patrik's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    they would be coded to react differently to characters/NPC/mobs than with enviroment. And i believe i remember a rep saying that the only reason they wont remove it entirely is because it would harm immersion... but in this case i think convenience trumps immersion, if it was truly realistic then we couldn't even walk through people after bumping into them for a couple seconds... it was removed entirely in XIV and i think it worked out great

    so anyway, that puts my vote on #1, with a hope that it will just be removed down the line
    (3)