Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 117

Dev. Posts

Hybrid View

  1. #1
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    1. 30 seconds is fine, 90% of the reason why people want this is because of people bazaaring or afk for hours in Jeuno.
    (1)

  2. #2
    Player Xamba's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Xamba
    World
    Bahamut
    Main Class
    SCH Lv 80
    I Vote the #1 option
    (1)

  3. #3
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    1, but I'd rather it removed entirely.
    A lot of people will be doing that anyways, if you know what I mean.
    (4)
    /人 ‿‿ 人\


  4. #4
    Player noirin's Avatar
    Join Date
    Mar 2011
    Location
    windurst
    Posts
    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    yea, i'll take number 1.i'd at least like the option to be running, and let you work on things over time, then to just kept being told about how/why it's not in game yet. side note, i'm starting to dig these voting threads you guys are tossing up for us.These should have shown up in the forums months ago.
    (2)

  5. #5
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I vote 1. I doubt anyone would be sad people can walk through them when they're afk.
    (1)

  6. #6
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    i am unsure why if people mostly wanted no collision detection at all permanently meaning you can always go thru people, why they would decide to not implement any of this.

    I vote for 1 please make afk people not a barrier.

    oh but im wondering why it was changed from 10 seconds to 30 seconds?
    (2)
    Last edited by Trumpy; 08-18-2012 at 09:31 AM.

  7. #7
    Player Duvemora's Avatar
    Join Date
    Jun 2012
    Location
    San d'Oria
    Posts
    44
    Character
    Duvemora
    World
    Odin
    Main Class
    BST Lv 39
    #1, please.
    (1)

    Paula Deen riding a flying cat wearing sunglasses. What more do you need to know?

  8. #8
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    option 3, implement the 30 second thing, then ban everyone who argued against it.
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I don't understand, why is there even controversy about option 2. Care to explain the logic behind even giving us a choice? Were people on the JP forums actually debating NOT having collision detection removed? Can you give us some of their arguments, just humor us, I want to see if their points are valid.
    (5)

  10. #10
    Player Treefiddy's Avatar
    Join Date
    Mar 2011
    Location
    Indiana
    Posts
    28
    Character
    Fiddytree
    World
    Bahamut
    Main Class
    MNK Lv 99
    I would prefer if you guys focused on other worthwhile things that need to be fixed or developed instead of wasting your time on this. Thank you.
    (1)

Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast