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  1. #71
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    You should do #1. Also, in the future you should just ask for "Likes for 1" to save yourself the effort it would take the count these.
    (11)

  2. #72
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Byrth View Post
    You should do #1. Also, in the future you should just ask for "Likes for 1" to save yourself the effort it would take the count these.
    Or add a voting system to the forums.

    In any case, voting for #1.
    (5)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  3. #73
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello!

    We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.

    On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.

    Please choose from the following options:
    1. Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
    2. Keep it as is and do not implement it in the next version update.


    If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.

    Please let us know which you prefer!
    You have left the best option out: completely removing collision detection. I guess for now implementing whatever you managed to code is less terrible option, while you are figuring out how to completly remove it, I'd say.
    (5)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  4. #74
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zirael View Post
    You have left the best option out: completely removing collision detection. I guess for now implementing whatever you managed to code is less terrible option, while you are figuring out how to completly remove it, I'd say.
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    (1)

  5. #75
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I vote#1 get it done already, make it work, revise it on next update if the current one is still not quite satisfactory. Faster, snappier, more convenient game that is not bogged down by inane time sink.
    (2)

  6. #76
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    I vote #1.

    What would be better tho, imo,is to just remove player to player collision 100% while in non-combat zones(IE-Towns, airships, etc.).
    (4)

  7. #77
    Player Patrik's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    they would be coded to react differently to characters/NPC/mobs than with enviroment. And i believe i remember a rep saying that the only reason they wont remove it entirely is because it would harm immersion... but in this case i think convenience trumps immersion, if it was truly realistic then we couldn't even walk through people after bumping into them for a couple seconds... it was removed entirely in XIV and i think it worked out great

    so anyway, that puts my vote on #1, with a hope that it will just be removed down the line
    (3)

  8. #78
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    1. 30 seconds is fine, 90% of the reason why people want this is because of people bazaaring or afk for hours in Jeuno.
    (1)

  9. #79
    Player Xamba's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Xamba
    World
    Bahamut
    Main Class
    SCH Lv 80
    I Vote the #1 option
    (1)

  10. #80
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    1, but I'd rather it removed entirely.
    A lot of people will be doing that anyways, if you know what I mean.
    (4)
    /人 ‿‿ 人\


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