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  1. #1
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Hello!

    We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.

    On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.

    Please choose from the following options:
    1. Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
    2. Keep it as is and do not implement it in the next version update.

    If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.

    Please let us know which you prefer!
    (4)

    Okipuit - Community Team

  2. #2
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello!

    We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.

    On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.

    Please choose from the following options:
    1. Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
    2. Keep it as is and do not implement it in the next version update.


    If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.

    Please let us know which you prefer!
    You have left the best option out: completely removing collision detection. I guess for now implementing whatever you managed to code is less terrible option, while you are figuring out how to completly remove it, I'd say.
    (5)
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    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
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    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zirael View Post
    You have left the best option out: completely removing collision detection. I guess for now implementing whatever you managed to code is less terrible option, while you are figuring out how to completly remove it, I'd say.
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    (1)

  4. #4
    Player Patrik's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Patrik
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Not that I know for sure, but I would guess that removing collision from a person who is standing still allows others to pass through, but removing it from a moving person would allow them to walk through walls etc.
    they would be coded to react differently to characters/NPC/mobs than with enviroment. And i believe i remember a rep saying that the only reason they wont remove it entirely is because it would harm immersion... but in this case i think convenience trumps immersion, if it was truly realistic then we couldn't even walk through people after bumping into them for a couple seconds... it was removed entirely in XIV and i think it worked out great

    so anyway, that puts my vote on #1, with a hope that it will just be removed down the line
    (3)

  5. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Okipuit View Post
    On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.
    I just scanned through the test server feedback, and test server bugs posts and I don't see a single mention of this anywhere. Could you please enlighten us as to what the problems are? People are blindly choosing #1 without access to this info, but if the problems were things like after going AFK for more than 30 seconds, POL crashes when you try to move again... then no thanks!

    Quote Originally Posted by Okipuit View Post
    Please choose from the following options:
    1. Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
    2. Keep it as is and do not implement it in the next version update.

    If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.

    Please let us know which you prefer!
    What other adjustments are being asked for, or planned? It seems ridiculous to ask without even a notion of what the plans are.

    With that said, this only ever seems to be a problem for me if running from the guidestone (after browsing bazaars) to the mog house as running from a distance of over 50' away means the characters are still loading as I run by and it's easy to navigate around them.
    (1)