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Thread: Doublecast

  1. #1
    Player Rooj's Avatar
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    Jun 2012
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    128

    Doublecast

    The ability has been called different things throughout the series (Doublecast, X-Magic), but I think something like this would really help RDM out. An ability on a 2 minute or less cooldown that makes our next spell cast on the target twice. This would obviously only be useful for nukes and cures, but I think it could give RDM some sort of "burst" that might bump them back up towards where the other jobs are at. Plus the cooldown would keep it from being overpowered.

    Opinions, ideas? Would Tricast be too much? What about MP cost?
    (1)

  2. #2
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    A good idea until you're short on MP. This, of course, wouldn't be a problem if the second spell had a 0MP cost.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #3
    Player
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    Mar 2011
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    Doublecast got implemented as Red Mage getting stupid amounts of Fast Cast.

    Then we got the Quick Magic JA on top of that.
    (1)

  4. #4
    Player Crimson_Slasher's Avatar
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    Jul 2011
    Location
    San d'Oria
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    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Lots of us had mentioned this sorta ability, My version was either causing a 2x potency (rather than 2x cast) or change it into a stance, giving both 50% more potency, and 50% more MP cost to all elemental/healing magic (selectively dark/divine? Ineffective on most enfeebling/enhancing, but i guess in theory could be applied for select blue magic and ninjutsu and not work on songs/summoning but under stipulation that it is only applied to rdm main subbing select jobs) However this is kinda overpowering (offset by rdm's weaker spell library). Conversely they gave us a mini-2hour to more or less do this. Just with a super-long recast.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Doublecast got implemented as Red Mage getting stupid amounts of Fast Cast.

    Then we got the Quick Magic JA on top of that.
    Before being passed on to basically every job possible.
    (2)

  6. #6
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    They implemented it already, it's called Spontaneity and it sucks for the most part. SE screwed it up in two ways, first giving it a 10min recast, and second by "barancing" it out by allowing casting on other party members.

    Should act just like Saboteur and have a 5min recast at the most, but hey that's Tanaka for you.
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Zerich's Avatar
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    Mar 2011
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    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    It's called Spontaneity. Just set it up with a macro and WHAM...doublecast.
    (2)

  8. #8
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    They implemented it already, it's called Spontaneity and it sucks for the most part. SE screwed it up in two ways, first giving it a 10min recast, and second by "barancing" it out by allowing casting on other party members.

    Should act just like Saboteur and have a 5min recast at the most, but hey that's Tanaka for you.
    Even five minutes is too much. 3 minutes I'd say maximum. same for BLM's one.
    (3)

  9. #9
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Actually, if Camate or any of the other CR's is reading this (probably not but hey /shrug). Could you please ask the developers are reducing the recast on Spontaneity? 10min is too long to give it any real usefulness. 5min or less would allow us to realistically incorporate it into our strategies and play style.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #10
    Player Slvr_Stryker's Avatar
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    Jul 2012
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    Anywhere I can?
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    10
    Character
    Slvr
    World
    Phoenix
    Main Class
    NIN Lv 99
    Going to forewarn this with the following disclaimer: I am *not* a RDM, only leveled it to 49 for a sub on BLU.

    However, I think the initial idea of having Dualcast would be a great thing for RDMs...although the idea seems a little limited. Let's try to expand on it, shall we?

    Dualcast - Level 60 RDM Job Ability
    Duration: 30s-1min or until both spells have been cast
    Recast Timer: 1min-1min30s (Have to give it *some* use. 2 minutes would seem a little too long, IMO.)

    Effect: Allows two spells to be cast simultaneously.
    Clarification: Once the Dualcast JA has been used, you have the duration time to select two spells in your spell list. Once both are selected (the first spell is "stored" until you select the second), the initial casting times (before Fast Cast, Slow/Haste, Addle, and Spontaneity are factored in) are compared, and the longest cast time is used as the time when both spells fire (Fast Cast, Slow/Haste, Addle, and Spontaneity will still affect casting time), both spells casting at the same time once the time is complete. If one spell is selected twice, both will fire off without the "Unable to cast spell" error popping up.
    Bonus: This is the tricky part. Once Saboteur is attained, this can also affect Dualcast. If either (or both) of the spells being Dualcast enfeeble the opponent, they will be affected by Saboteur. (example: Slow and Paralyze are selected for Dualcast, with Saboteur being active before spells are cast. Both spells will be affected by Saboteur, not just one.)

    Thoughts? Comments? Questions? Concerns? I figure this would be a way that not only gives something unique to RDM, but allows them to stay as their series-staple "jack of all trades".
    (1)

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