Quote Originally Posted by Sunrider View Post
I think a Double Cast effect might more effectively as the casting equivalent of Double Attack, where the spell is selected and cast once, but has a chance of firing twice. As an example:

1. Select spell/macro
2. "Spell hits <t> for x damage"
"Spell hits <t> for x damage"

Player casts once, if Double Cast procs, the spell lands twice, the second costing MP just as if one had chosen to select and cast the spell twice oneself.

This would obviously require some rules programmed in. If an enfeeble lands the first time, a second landing doesn't mean squat. It might not suck for Cures, but it shouldn't land twice if the first cast topped off the target's HP.

In the end, the problem with a Double Cast ability/trait is that the only time it really serves much purpose is nuking.
I'd be pretty disgruntled if they implemented something like this. All I see it doing is making me less mp-efficient and spiking hate when I don't need it. Control is pretty key and an ability like this would take away a lot of my control. I don't want to find myself in a situation where my MP pool just emptied itself when I had carefully rationed out just enough to give me a safety net for Convert while under duress.

People keep asking for double-cast, but it's already here under two different names:
Fast Cast and Spontaneity.