Quote Originally Posted by Habu View Post
The game is less dramatic now? You're kidding right? You must not see people cry about emps, or how they wiped and their mob was taken, or how they're stupid and popped an HNM attacked something else, it goes yellow and it gets taken. The game still has drama, probably not as much, but it's still drama filled. Sit in PJ long enough and you'll see someone crying about something. People don't like HNMs because only one group of people get to fight it once per day. They want to be spoon fed their drops by a proc system and when that doesn't work for them they cry enough until even that system is weakened by trading clusters.
The picture I posted earlier pretty much sums up how FFXI was, centered around people who played more than 1 hour a day, and enjoyed the competition of others with the claiming system (yes there were flaws but what system doesn't?). Instead it's now centered around people who have a preschool mentality and think that the would should be equal and fair for everyone, and drops should literally just fall into your lap.
Take Nyzul and Legion for example people are complaining that they are too hard and should be weakened so that the everyday causal can go in screw up 100x and still get the win. They cry hacks if content is hard and others succeed at it, but that's not always the case. A majority of the time people just flat out suck and don't want to admit it. Face it, regardless if there is HNM or not, whatever content does come out people will complain that others are succeeding more, the content is too hard, and people MUST be using hacks to beat it.
Yes, most of the player base is most likely casual players now, but that isn't an excuse to exclude a decent amount of the player base. We've already said that we don't mind if the drops from HNM also drop from a mob like Odin, yet for some of you this still isn't enough. You hate HNM so much that you don't want them to be in the game even for people who want to do them. If the drops come from another source, what's there to complain about?
Sorry but your arguments are logically fallacious. There is no similarity between nyzul isle, something any group can do at any time and any day they wish (fail or succeed) and timed HNMs. No one is (or should be) arguing that content should be easy, ie nerfing nyzul difficulty. This is about arbitrary pop timers, which whether you are inclined to believe so or not, have no bearing or relevance on anyone's level of skill.

I managed to claim behemoth against 40 people in the dominion back in the day with charm as a beastmaster. Do I think I'm super awesome because I did so? No, I just got lucky. Luck has nothing to do with challenge/skill/etc. Timed NMs where one person/group gets the fortune of claiming is just a stupid archaic system.

Let the challenge be in the battle, where it should be. Not whether or not you are fortunate enough to even manage to engage in said battle due to an abundance of luck or a cadre or people with time enough to spend sitting idle in a game until it pops. There is really no way to overstate how little that has to do with any form or manner of skill, and how kind of sad it is to think so.