1) Getting a job to 99 takes no time
2) Getting a job to 99 requires nothing more than killing mobs over and over (with very little chance for a wipe and some people afk for half the time)
3) Many of the newer people have done little outside of Abyssea. And in Abyssea you are way overpowered
4) Very few people are in shells now. It's pick-ups to kill things. So, the older, experienced members in a shell teaching the newer members how to get the most out of their jobs, does not exist
It would be nice if S/E (and it's too late to implement this without completely screwing up the community) made people take up their very first job the old-fashioned way. Or, if that is too time consuming, at least force them to go through a newb program where they could get rewards for learning and applying the basics. I've watched people (takes just a couple in an alliance) who do not know the basics take down an entire alliance with simple, avoidable mistakes.
All Jobs 99
GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
Playing Since NA PS2 Release
I still don't understand how sitting around jeuno/WG with their flags up for hours (if they're on a undesirable job), and then targeting the weakest, squishiest, least threatening mob for that level for hours and hours...and then more hours of repetitive killing teaches anyone anything about endgame tactics. The old school method of leveling was bullshit. You learn endgame tactics by finding, studying, and applying information by a trial by fire, then learning from mistakes. Being willing to learn and actually possessing a moderate degree of reading comprehension are the only tools you really need to become a good player at this game. Killing pussy mobs over and over again? No, you don't need to do that to learn anything about endgame.
Countless people on this forum have said stuff along these lines, why do so many other people so adamantly believe otherwise?
Your second idea may have some merit but everyone has different concept of what "basic" skills really are. If you leave it up to SE though, they're going to make more tutorials on skill chains and magic bursts.
Last edited by Aldersyde; 07-11-2012 at 02:49 AM.
Acknowledging your own limitations, and Ignorance, are two different things.
Knowing you don't have the gear or skill to solo Proto-Ultima, is Acknowledging your current limitations.
Ignoring Macroing gear in a game designed around the concept is Ignorance.
Not saying this applies directly to you, I'm simply using what you said as an example to support the point. Its not a "Case by case" thing, Even building Azure light, You would be better off swapping to a Nuke set, then idling in some MP refresh between mobs.
Once you cap Azure, there's also farming Boxes...
Swapping to a Enhancing Magic, MND/Stoneskin Build to put up your Stoneskin/Blink/etc/Phalanx.
Swapping to PDT/Movement Speed to train mobs.
Swapping to Magic Accuracy to Sleepga
Swapping to Nuke-set to Aga them.
Swapping back to PDT/Macc to Sleep.
Rebuffing If needed.
Swap back to Nuke set to kill.
Gear swapping is a fundamental part of the game, Which you're free to not use, but its not something you can just turn on or off and still be a good player. There's nothing in this game that is optimally done by maintaining a single gear set. There's plenty that can be done in one gearset with little trouble, But not optimally...
the only thing that is considered each time you contemplate gear swapping or not during an event is how much effort do you want to put into it.
Hey guys,
Unfortunately, I keep getting reports about this thread, so despite the fact that I don't want to, I'm going to have to close this thread out. Thanks for all of your opinions, but if you decide to relocate the discussion, please keep others' feelings in mind when you post. Passion is fine as long as it doesn't become personal attacks on others. Thank you.
Last edited by Verytus; 07-11-2012 at 03:08 AM.
People dislike spawn items? Wow.
People quickly forget that one of the things that has kept this game going for so long are time sinks. The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.
Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.
Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
There's more than one way to skin a Behemoth.
But it's OK to be able to waltz into Dragon's Aery, claim Fafnir, and go 1/1 on a Ridill? Who spent more time earning their item 1/1 Ridill Guy or 1/300 Pulse Armor Guy?The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.
It's not good for lazy game companies and developers no. That's who the HNM style of content is really created for. The fact that it helps stroke the egos of a vocal minority of players is just icing on the cake.Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.
Most of us prefer a reasonable PvE challenge as opposed to a pseudo PvP war where the primary weapon is a third-party claim bot. Merton9999 is absolutely right when he calls the competitive aspect of endgame a bait and switch on SE's part. Yes there is cooperation within an LS, but that's superseded by the competition between them. That's not the game I signed up to play.Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
It is rather stupid that the real challenge is claiming NMs. Fighting them should be the challenge.
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