I think they're arguing that there isn't that vast of a difference between NQ and HQ.
Could be wrong though. Their posts aren't exactly easy to follow.
I think they're arguing that there isn't that vast of a difference between NQ and HQ.
Could be wrong though. Their posts aren't exactly easy to follow.
to be frank SE fully admitec gear swaping was not intentional and they don't switcjh it because it will tick ppl off. And from my personal experience a well timed nuke is more effective then a high powered one. I've seen this game before and after gear swaping. and in my personal experindce ppl goit WORST with gear swaping... and blame it on others.
but that is just my opinion. I'm not saying anything other then that. Oh and i did use staves both hq and nq as a rdm blm and sch tyvm i didn't see personally any real difference and tbh got killed from it. I've done basic gear swaping and i think its idiotic. but gear swap to your hearts content. Just don't cry if you die from pover powered skills that cause u to gain hate resulting in ur deatj. (which i seen more times then i can count )
I'm a firm believer in people playing how they wish. You guys have literally no reason or right to tell me how to playif u want that right pay for my account.
Last edited by Rosina; 07-10-2012 at 03:52 PM.
just to clarafy it was an observational opinion and in no way saying anything of play style you guys summed that up urselves like the trolls you seem to enjoy acting like. I just did it to point out the sillyness of derailing a thread because u have no backbone in coming up with a goiod fight to why 24+ hr spawn rates for hnm is a good thing. I've asked a simple quest which has yet been answered. All i got was options or derogity comments as if i'm a new player (which i'm far from)
this thread needs to get deleted, HNMs were the best thing to ever happen in this game.
Opinions don't become facts simply because its a truth in your perspective. HNMs were many things but were far from being the best thing that has ever happened to the game.
HNMs caused:
LSes to be formed for players to fight/obtain loot from said mob but also sparked up the greatest amount of drama between players as they fought for limited amounts of times caused by a bottleneck called time spawns.
It also helped gouge a rift between players in a game that was otherwise designed for cooperation. (Ex. "hardcores/pros" attacking novices, casuals for not dedicating more time to the game.) I'm not saying this wouldn't happen if HNMs didn't exist I'm saying that it helps create the rift due to the bottleneck that limited how often players had the chance to obtain gear.
Despite the amount of hate it gets Abyssea could be argued to be the best content released.
Abyssea allowed:
Players the chance to progress in both long term and short term goals within small/large groups. (Empy wep/armor)
Close the disparity between those who could and those who could get gear from the previous generation of content by introducing equipment that allowed players to give their jobs a decent standing when going against the new tougher content. (Perle,etc. gear)
Has the highest reward:effort ratio of any content before its inception.
And as much as players like to dismiss Abyssea as not being important it is still the source of some of the game's strongest equipment. (Ukkos,various empy armor, etc.)
My philosophy on good game design is for content to be enjoyable but more importantly fair. No one should be penalized for having limited play times. Timed spawns do not support my idea as what makes a good game. The only reason HNMs got their fame was because that was where the best gear could be obtained not because they were enjoyable. I won't say that everyone thinks this way but just because a vocal minority wishes for content that most will never have the chance to participate should it ever return.
SE is a company, a company that wishes to make a profit. It makes a profit from having many happy customers enjoying and spreading the word of how great their product is to their friends. When customers are left unsatisfied they leave, and with them comes the impression left by the product. The product then becomes a black mark on the company and it's image is besmirched in the eyes of the public, of which contain more potential customers. Time spawned HNMs do not provide the means nor the atmosphere for many happy people. Of my time camping them I remember spending the hours doing other things then actually being entertained by the game I was "playing". When a game fails to keep your attention by means of entertainment it is a failed product.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
yeah.. I know...but when misinformation is blurted out, it needs to be countered. And even if she was discussing NQ vs HQ, the discussion was about optimal gear vs. sub-par gear. If I had an NQ to test with against an HQ, I could probalby show the breaking point where it shows the efficiency increase there as well.
That's what better gear is all about...doing what you do better. That's what farming a lot of these big NM's is about...obtaining the better gear. SE just likes to keep us on that virtual hamster wheel of futility trying to optimize our jobs....that is something that will never change. There will always be something coming out better, and more hills to climb to get to them. Regardless of the obstacle, there will be groups that opt in, and those that opt out. Those that opt out may have to find alternative ways to accomplish goals with less optimal setups....eventually, someone will work it out for their group of friends.
After all, that's what this game is really about....teaming up, making friends, accomplishing goals together (or die trying, regroup, try a different strategy....rinse/repeat until you get the win or new shiny object). I just would like to see them get more consistent with their implementations. Either make all the new stuff a royal pain in the arse, medium grade challenge, or give it the Abyssea Easy Button treatment---just be consistent with it.
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
Good day everyone, Just want to put this out that i have been away from the game for some time and returning due to promise of new expansion.
Any hows, My view on this matter are that HNM's are a really neat and interesting idea of a MMO but as rich of an idea they hold i don't really like them. I have seen so many underhanded methods used that causes a great rift in the player community. I know its not a HNM but when i was helping a friend with SW and we got the claim a whole LS grabbed almost the entire zone and dragged it ontop of us so we couldn't see what was going on during the fight, If we tried to move our fight they would follow and block out entire view of what was going on. We lost the stole claim and yeah, friend was upset over the ordeal since they wanted the YYR.
I've heard stories like that for the longest time involving all 21hr pop NM's from multiple people and boards. I think for that reason SE should either eliminate them from future game design since it was a nice method but like most things ruined by the player for their own greed. The got rid of outside party damage since it was being used to MPK people as a higher level player dragged a mod parade through a low level camp area cause they were either vindictive or thought too highly of themselves.
Again it was a amazing idea and awesome for the people who have camped them who enjoy it but it in itself was ruined by the very players who want them. (Most time sorry for those who don't use underhanded methods i know some do exist)
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