Page 26 of 35 FirstFirst ... 16 24 25 26 27 28 ... LastLast
Results 251 to 260 of 370

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Winrie, can you please explain why, to anyone, extremely long spawns are, or should be, a good idea to put back in?

    Before you answer, let me point out, as you said
    Most of us, like me enjoyed fighting exotic rare mobs that could floor us, not so much the prestige if there was any Norte gear so much.
    if this is the mentality of most of the hardcore players then why are the times to these spawns get included in opinions saying to do it? Were it not for the HNMs being time spawn, or at least this long of a time spawn, I doubt I would have anything of a problem. Also if the gear is no problem, why do some say they want special gear? This is my biggest problem. I am all for fun, hard fights, but when restricted to such a small amount of players, and giving something that is rare not because of difficulty, but limitations, it upsets me.

    Now that I have explained, can you please explain to me how these would be good for the game, and its players?
    (1)

  2. #2
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    1. How about a new hnm or 2 with spawn conditions like Sandworm and Dark Ixion? I.e. they can spawn in any of a set number of zones, which make them more or less un-bottable - and to make it even harder give them multiple possible pop areas in each zone (like Sandworm). That way they can't be claimbotted, would that be ok with everyone who's so against new hnms because they believe it will bring back the bots?

    2. Ridiculous windows like Tiamat - no thanks. But once a rl day, like the kings and SW/DI, with maybe a reduced window - 2 hours or something? How does that sound?

    3. As for drops - well it's been suggested already, and it seems that most people who want hnms back agree that it's perfectly fine if the drops also come from another source, like king abjurations from Odin. Let's say the new hnms drop the same items as Neo-Odin, just as an example. What's so bad about that? And yes, SE took their time adding content where you could obtain king abjurations without having to actually camp kings - that doesn't mean they'd do that this time around.


    I know it's hard to believe for the majority of the players, but some people actually enjoyed hnms and miss that aspect of the game. The thrill of the hunt, of getting claim (with out without bots, please stop believing that botting = guaranteed claim), the drama that often unfolded when competition claimed and started to wipe etc - some people actually found that fun. Oh and please don't elaborate too much on the "drama" part - I'm not talking about mpk attempts and things like that.


    So in short, if the gear is obtainable elsewhere, no Tiamat-like windows, and pop conditions similar to SW/DI - would that be ok for all of you who're opposed to new hnms?
    (3)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Gear obtainable via alternative source. 1~2 hour pop times. Yes, this is acceptable to me.
    (2)

  4. #4
    Player Tunasushi's Avatar
    Join Date
    Jul 2012
    Posts
    23
    Character
    Sasuune
    World
    Asura
    Main Class
    WHM Lv 95
    Quote Originally Posted by Demon6324236 View Post
    Gear obtainable via alternative source. 1~2 hour pop times. Yes, this is acceptable to me.
    lmao.

    "It's only acceptable if it fits MY playstyle!!!"

    gtfo lol and lol@ur sig. Abyssea will never be endgame.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tunasushi View Post
    lmao.

    "It's only acceptable if it fits MY playstyle!!!"
    No, simply the only time I will accept the content as good. When you make something most of your players will never see, or play, you waste your time and effort in my opinion. You want me to shut up? Agree, you want your hard fights, I'm ok with hard fights. You want time spawns, I'm ok with them if they are reasonable. You want rare drops, I'm ok with them if they are able to be gotten by more ways than 1 when the only 1 way is via a highly restricted piece of content.

    gtfo lol and lol@ur sig. Abyssea will never be endgame.
    I don't want abyssea to be endgame, I want endgame to be rewarding. I'm tired of wasting days and hours on a game getting literally nothing done on the game because every event is a massive dice roll to determine if I will get anything, or if I will get nothing. This is what endgame currently seems to be in most cases. NNI is a role of a die on so many levels, pathos, floor number, floor arrangement, floor contents, floor objective, so much luck involved. VW is much the same, role a die for procs, and for drops. Abyssea had a fair drop rate system, and was rewarding for time and effort, no other endgame I have seen since has lived up to it in that respect.
    (2)

  6. #6
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tunasushi View Post
    lmao.

    "It's only acceptable if it fits MY playstyle!!!"

    gtfo lol and lol@ur sig. Abyssea will never be endgame.
    You are a moron and here's why:
    In Aby there's an VNM named Brulo, an evil Ifrit mob that will kill the entire alliance if you don't give it special handling. I doubt you ever fought him because your "I'm too awesome for this shit" mentality so let me explain this to you in a way that you'll understand. This Tier III VNM spawns in Aby Altepa once an hour, provided you have the pop for it. First you must, obviously, fight the Tier I and Tier II and have the abysites change color.

    Now since fighting Altepa's Tier I VNM is a hassle, the typical way this is done is by sending the shell members to other zones to solo their own Tier I (with the favorite seeming to be Tahrongi, due to its high change rate and it's squishyness). Then everyone gathers in Altepa to fight a Titan mob.

    This Titan isn't exactly the most challenging of foes, it could be fought solo with most damage dealers, but this isn't the issue. The issue comes from the fact that, like Brulo, the Titan has a long respawn time. To make maters worse it's also a common target for people farming Warrior seals, who camp it at the same time rather than go after easier to camp monsters. Also the Titan doesn't help change your Abysite colors very often (it's fairly uncommon, in fact).

    You put all this together and then you have a situation where a dedicated camp of a full alliance spending 8 to 10 hours a day camping Brulo but only gets to fight it maybe four times, all for just one guaranteed magian trophy drop (for a trial that requires 50 said trophies) and a rare drop in the form of a highly coveted Black Mage scythe.

    Yeah, sure. This isn't endgame. Moron.
    (0)
    Last edited by Trisscar; 07-10-2012 at 01:10 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Trisscar View Post
    and a rare drop in the form of a highly coveted Black Mage scythe.
    wat
    are you serious?
    (2)

  8. #8
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by cidbahamut View Post
    wat
    are you serious?
    It is coveted, amongst Black Mages that don't have it. Similar to that Great Axe that falls from that Hydra is for part time Warriors that don't aim for Empy. And since blue procs aren't usually exploited on Brulo the Scythe has a low drop rate (I think I've seen drop maybe 5 times). What part of this is hard for you to fathom?
    (0)

  9. #9
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Yeah I understand many can't do it due to time. I'm only in favor of of timed spawns again under certain circumstances, so you understand where I'm coming from:

    Tiamat window length I can do without, this day and age I myself have a full-time job and a family to deal with among my rl. Idk what's a fair repop for everyone for a hard set of monsters with great gear.

    I'm fine with timed spawns if there's alternate content that drops same stuff/alternatives that are just as good as HNM gear, appearance changes could be made between gear types to distinguish an avid HNM camper from a casual content dweller, which sates the desire for diversity in players IMHO.
    Example: a hauberk with + 20 to stats that look like say an ebody that has some spikes or whatever on it and it glows drops off pink fafnir, while a similar hauberk drops off let's say a casual friendly dungeon boss and it has the exact same stats but doesnt have the same exact appearance. By looking at both ppl you see what guy time sinker HNM for his body and which one casually got. Idk, it's trivial tbh and serves no benefit other than to sate the diversity and wanting to look pro in your HNM gear. Cosmetic bullshit.

    Personally I'd like a system of NM battles that actually gave me a
    Need for a solid LS again that uses a win x times for x reward type of deal. Not like vw where it's all rng. NM can have low drop rates upon kill np but as long as veryone is guaranteed spoils ultimately everyone is happy.

    To answer the question of whom it benefits to have HNM again: only the ppl who want HNM, it's one more thing for them to do, and it gives them somehinf they want too, and as I said, if alternate content grants equivalent to equal gear/same gear, no one loses and everybody wins, and in a business standpoint making the most people happy as best as possible is win win. But as with everything in life, not everyone will ve totally happy, and there will always be critics. Just a fact :/
    (2)
    Last edited by Winrie; 07-10-2012 at 12:01 AM.

  10. #10
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Someone who can't play as much shouldn't be punished with unobtainable gear therefore alternative content with just as good rewards needs to be there, it has to be, or HNM can't happen again.

    I.e. A world were I can go up to someone and tell them grata on their gear they jus obtained in casual content, an just because they got it in a different playstyle didn't make them Gimp compared to his HNM buddys HNM set, everyones happy, everyones pimp, the HNM guy jus becomes subject to moms basement trolls :3
    (5)

Page 26 of 35 FirstFirst ... 16 24 25 26 27 28 ... LastLast

Tags for this Thread