@ krashport...
Umm, I have no idea why you posted why you posted. I have a feeling you didn't understand that portion of my post. I know the different between the two as in "hardcore" and "casual" and in no way was saying "casual" do not put effort into their playing.
Casual player: enjoys gaming just doesn't play very often.
Casual gamer: Doesn't really play video games, maybe one or two in their lives. (see WoW community)
The refernce I was putting in is self proclaim "casual players" feel the "hard core" are the ones who want these timed based mob aka hnm. I'm just trying to establish I'm a "hard core player" who doesn't want said stuff.
Also, those are two different sentences. Which is a strong indication of two different points. stating that 1) i can play often and 2) i put effort in my character.
That isn't a good enough reason to want it. Try actually thinking about what I posted and type a well thought out. Saying you want it because you want it doesn't serve to help your cause. If you wanted it bad enough you should come up with a good reason.
And also, what you propose isn't good for the community since everyone is paying to have this content. What your asking for is a waste to their money. Why put money into something you won't use or see?
Honestly new players > old players, imo.
Old players want more time sink, we already have enough time sink though >.>
we need more hard fights, yes, we all agree about that, but we all need to understand the game actually need to have more players, only 5-10% (max.) of the players into a server are hardcore players, but like I told before Casual players will always be 50%+++ of the servers, then they really pays the game, and Casual players will always envy Hardcore players cause they're hardcore, not everyone can keep "THE" hardcore way.
then you'll always have all gears that most of players ever dreamed to have and HQ'd.
We should know by now SE is planning to add a system that will create some sense of accomplishment, since you'll be able to increase its difficult in order to increase its drop rate.
I just want content to do... that it. I care not for a reward i may or may not get.
I just don't see how making hnm type content once a day/week/mnth etc etc is good for the game or the community. That only allowes a small portion of each server able to do said content. Now this is actually doing the content... not about the reward you may or may not get because that is even fewer numbers in the community.
this is how hnm worked in ffxi back in 2004-2006. (when hnm was the thing)
18-36 people would stand around various zone from each hnm linkshell on each server. say about 4 hnmLS were present (thats 18x4-36x4.) 1 LS gets clam and fight the hnm maybe spwaming between 2 groups or swaping in and out of ppl. HNM dies... maybe 1-4 ppl actually get rewarded. so that is 1-4 ppl out of a large large group. (so reward should be a non issue since so few get rewarded each time)
I think most here just want to see the content their money goes into making it. I know I do.
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So reward aside... as my question has nothing to do wuth the reward but just of the content.
how is making hnm type content and setting it to a cool down to be once a day/week/mnth/year a good thing for the community? How is the making the game any more fun? People want to log into an mmo and have a massive list to do with friends. Having content be that limiting seems to be against the ideal of this.
Just because I missed windows, doesn't mean I am ignorent to the inner workings...
You do realise hnm used to pop with in 24 hour cool downs based on last kill. In my experience outside server resets... said hnm typically poped around 12am-5am. That is how i missed spawn times i was sleeping, or doing sky or dynamis around then.
But in reality what does my missing spawns have anything to do with allowing or suggesting content be on such a large cool down timer?
Don't you just wish? I consider elitists/hardcores to be worse than outright noobs.
But hey let me relate a story of when I wasn't much better than a newbie myself: The year was 2006, and it was scarcely six months after I first started playing FFxi. My shell leader at the time asked me if I was interested in becoming useful for HNM runs, said they would spouncer my development (or something to that effect). Me, being the skeptical newbie that I was, asked them what a HNM was.
They explained it to me as monsters the size of buildings that can ruin your day if everyone wasn't On the same page. I must admit that I got stoked. Huge monsters and large groups of people aligning to fight against an unimaginable horror?! That's what I started to play FFxi for!
...
And then the other shoe dropped. He explained to me that the monsters in question only spawned about once every real time week. And then he explained that the gear the mobs dropped wasn't significantly better than anything outside of HNMs and they had terrible drop rates for what you had to do to get them.
At that point I heard enough. I turned them down expressing my disbelief that anyone would waste their time camping the HNM. It was a terrible idea then. It a worse one now.
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