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  1. #1
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by Natenn View Post
    Nothing beats the feeling of killing an HNM most ppl would be lucky to even see, thats why its good. Titles with meaning yes please.
    That isn't a good enough reason to want it. Try actually thinking about what I posted and type a well thought out. Saying you want it because you want it doesn't serve to help your cause. If you wanted it bad enough you should come up with a good reason.

    And also, what you propose isn't good for the community since everyone is paying to have this content. What your asking for is a waste to their money. Why put money into something you won't use or see?
    (6)

  2. #2
    Player Krashport's Avatar
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    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    I have a question to those in favor of 24-48 hr+ mob spawn also known as hnm? How do they add to the game? How are they fun? What do they actually add to the game? And why do you guys want it?

    I'm far from a casual player and casual gamer. I always put effort in to the things I do. Even going to the most extremes as to stay up 24hrs to get basic stuff. But really, I don't find staying up that long fun. I get sick, I get irritable, and my family more or less insults my gaming habits.

    Items in this or any game are just digital property and in no way effect your real life outside a maybe happiness high that you have for maybe a week tops. Most of my memories of ffxi from past to present has always been about playing with my friends and meeting people. None are about drops I've gotten. Even such as Bounding Boots which I got after 5 years of hunting.

    Maybe this is due inpart that i'm not, nor ever been one for material possessions. I tend to recall fondly of the friends i was with rather the item i've gotten
    Casual, is how much time a person wants/has to invest into said "Video Game" with how much effort person puts in.
    Hardcore, is how much time a person wants/needs to invest into said "Video Game" with how much effort person puts in.

    Casual and Hardcore is not a playing "style" they're two different "terms" Used to differentiate the time-frame investing/invested into doing something. None of these terms are right or wrong, it all comes down to personal preference.
    (1)

  3. #3
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
    Posts
    762
    @ krashport...
    Umm, I have no idea why you posted why you posted. I have a feeling you didn't understand that portion of my post. I know the different between the two as in "hardcore" and "casual" and in no way was saying "casual" do not put effort into their playing.

    Casual player: enjoys gaming just doesn't play very often.
    Casual gamer: Doesn't really play video games, maybe one or two in their lives. (see WoW community)

    The refernce I was putting in is self proclaim "casual players" feel the "hard core" are the ones who want these timed based mob aka hnm. I'm just trying to establish I'm a "hard core player" who doesn't want said stuff.
    Also, those are two different sentences. Which is a strong indication of two different points. stating that 1) i can play often and 2) i put effort in my character.
    (2)

  4. #4
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    Honestly new players > old players, imo.
    Old players want more time sink, we already have enough time sink though >.>

    we need more hard fights, yes, we all agree about that, but we all need to understand the game actually need to have more players, only 5-10% (max.) of the players into a server are hardcore players, but like I told before Casual players will always be 50%+++ of the servers, then they really pays the game, and Casual players will always envy Hardcore players cause they're hardcore, not everyone can keep "THE" hardcore way.

    then you'll always have all gears that most of players ever dreamed to have and HQ'd.

    We should know by now SE is planning to add a system that will create some sense of accomplishment, since you'll be able to increase its difficult in order to increase its drop rate.
    (5)

  5. #5
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    I just want content to do... that it. I care not for a reward i may or may not get.

    I just don't see how making hnm type content once a day/week/mnth etc etc is good for the game or the community. That only allowes a small portion of each server able to do said content. Now this is actually doing the content... not about the reward you may or may not get because that is even fewer numbers in the community.

    this is how hnm worked in ffxi back in 2004-2006. (when hnm was the thing)

    18-36 people would stand around various zone from each hnm linkshell on each server. say about 4 hnmLS were present (thats 18x4-36x4.) 1 LS gets clam and fight the hnm maybe spwaming between 2 groups or swaping in and out of ppl. HNM dies... maybe 1-4 ppl actually get rewarded. so that is 1-4 ppl out of a large large group. (so reward should be a non issue since so few get rewarded each time)

    I think most here just want to see the content their money goes into making it. I know I do.
    (7)

  6. #6
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    (text limit)

    So reward aside... as my question has nothing to do wuth the reward but just of the content.

    how is making hnm type content and setting it to a cool down to be once a day/week/mnth/year a good thing for the community? How is the making the game any more fun? People want to log into an mmo and have a massive list to do with friends. Having content be that limiting seems to be against the ideal of this.
    (4)

  7. #7
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    So everyone here believes that the pop system for Behe/Faf/Ada was a good idea and more people are more likely to get what they want from said mobs? Righttttt
    (0)

  8. #8
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Habu View Post
    So everyone here believes that the pop system for Behe/Faf/Ada was a good idea and more people are more likely to get what they want from said mobs? Righttttt
    Stop being contrarian For a moment and look at the bigger picture will you?

    Before SE changed the way the three kings spawned pretty much no one camped them. I've seen more people camp and fight those three in the past month than the entire year before the change. Why? Because the old system was a terrible, horrible, moronic design. The players knew it, SE knew it, everyone knew it.
    (0)

  9. #9
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Oh because that's not going against the argument of "omg people only claimed because they botted" now it's "no one even camped them". Which is it? People complain about drops being low % oh cool now you have to get a KS99 orb, do that fight, go spawn the NQ, hope it drops the HQ, then hope that HQ drops the item you want. ftfy
    (2)

  10. #10
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Habu View Post
    Oh because that's not going against the argument of "omg people only claimed because they botted" now it's "no one even camped them". Which is it?
    It's both, you reading impaired half wit.

    Back when HNM were still all the craze you had to compete against bots, which made the already frustrating experience even more frustrating. And while I doubt it was as terrible as many of the more grizzled veterans make it out to be (people do love to over dramaticsize things), it was probably a considerable impediment.

    And even before the advent of Aby, the number of people who camped these HNM was so low as to be neglible. Them changing the spawn conditions changed all that.


    Quote Originally Posted by Habu
    People complain about drops being low % oh cool now you have to get a KS99 orb, do that fight, go spawn the NQ, hope it drops the HQ, then hope that HQ drops the item you want. ftfy
    Right then, now I know you're just trolling. Because everyone knows that the trophy items went from %100 drop to somewhere between less than uncommon and more than rare.
    (1)

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