Quote Originally Posted by Kavik View Post

Now if you were to make everything generate less enmity you get something like,
1 X 100 = 100 actions you would still cap out at 100. Meaning whoever preforms the most actions the fastest would indeed get capped enmity first, but as the battle wore on more people would hit cap and you'd still be in the same boat, the mob going everywhere and no control at all.
and monster HP will be lower!
let assume(random numbers and ideal world for easyness):
10 DD that parse equaly
300k hp monster
a-1dmg=1CE
all DD reach cap after 10*10kDMG=100k=33% of monster hp=> you spend 2/3 of the fight with caotic hate

b) lower it so 1dmg=0.5CE
your DD cap after 200kdmg you only spend 1/3 of the fight with chaotic hate, with some hate control you can spend near whole fight without chaotic enmity.

hiting enmity cap is not the issue, the issue is that when you hit it monster still have most of his HP, if you cap when monster is near dead it doesnt matter