
Originally Posted by
cheyrn
I also enjoy playing on my rdm. The phrase "playing on my RDM" is meaningful. Most of this thread talks about RDM as if it is your identity. I can relate to that partly (I am certainly a mage). And I am fond of my rdm job. From the perspective of someone who isn't a this or a that though, is it more interesting to learn to play a new job or have new abilities added to an existing job? Probably, if you were a game developer it would be more interesting to create new jobs than augmenting existing ones.
Why does it matter how RDM compares? If you've invested a lot of time into developing your RDM, for a moment, it's frustrating to see a new shiny thing that you could have invested time in instead, if it had existed. A video game probably shouldn't be thought of as work though. Developing a job is fun fun fun, except because of the influence of other players it's work.
I don't think of FF as a sport. I think most people do, which can get really unpleasant when it's taken to extemes. The story and environment is what I spend time in the FF series of games for. I'm here for the NPCs mainly, not for other players, though I've liked nearly everyone I've met in this game, including the competitive players.
In terms of game play, I like learning the nuances of a job more than winning contests. It's too bad that it matters so much how RDM compares in terms of the super-mundane aspects of game playing. As someone else said in this tread, RDM is what it is. Parties could be fun if people wanted that instead of having a contest. Why, we could form a conga line from Windurst to Bastok, if only.
My choice of RDM as what I spent most of my time on was because it wasn't a specialist and allowed me to be more independent in exploring this incredibly great game. It sounds like it will still be that. The other jobs are interesting too.