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Thread: RIP RDM

  1. #101
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by ManaKing View Post
    Really because in VW, Pil was just sitting their drooling on himself because I landed Blind. Previous to a couple patches ago, you couldn't land enfeebles in VW about 1/2 the time. RDM got left out because enfeebles couldn't contribute to playing the same proc games as other jobs could. Now they can. RDM isn't fixed, but at least the newer content isn't specifically made to exclude RDM.

    Once again, offer 2-4 and enfeebles. Get invited to VW on RDM. A couple of months back, not so much.

    Do our enfeebles do anything? Not really. Dia 3 against most. Against some things, they will cripple NMs, but not against anything you would bring more than a party against. Still better than not even being considered in the game at all.

    Spending 2 years as a Hastebot for ToAU parties didn't help either, and having been overlooked on both Enhancing and Enfeebling spells (which we were championing through our prime years) further distanced players from the job.



    Have fun not playing your RDM. Don't gear it. And certainly never let anyone know you ever liked it. That way everyone thinks that no one plays RDM.

    I'll keep gearing my other jobs on my RDM and full-timing my RDM. Why? Because it's possible and fun.
    Even retired my RDM is better geared than most for magery. But inviting a RDM for 2-4 and enfeebles can easily be accomplished by me going on blm, subbing rdm (or sch) and covering MORE procs.

    And if you landing Blind on Pil debilitated it as adequately as you say it did, I'd tell you to lay off the crack.
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #102
    Player Babekeke's Avatar
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    Mar 2011
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    With the new system and enough casts, you can probably land Blind on Pil as smn/rdm lol.
    (6)

  3. #103
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Even retired my RDM is better geared than most for magery. But inviting a RDM for 2-4 and enfeebles can easily be accomplished by me going on blm, subbing rdm (or sch) and covering MORE procs.

    And if you landing Blind on Pil debilitated it as adequately as you say it did, I'd tell you to lay off the crack.
    Proc = locked in VW, or do you somehow not know that?

    Also get off your high horse, if you think your retired RDM is up to par then maybe you need to lay off the crack. Sure you can gear your RDM by gearing your SCH or BLM, but if you're not going to play your RDM, then why are you even here? You copped out and now you are trying to condescend on people that are willing to stick it out and play what they like instead of what is easy. Here's a slow clap to see you out you classy, classy gentleman/lady.
    (0)
    Last edited by ManaKing; 10-28-2012 at 02:52 AM.
    I'm a RequieSCAT-MAN!

  4. #104
    Player Daydreamer's Avatar
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    Mar 2011
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    San d'Oria
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    20
    Character
    Taruina
    World
    Bahamut
    Main Class
    MNK Lv 8
    Redmage should be allowed to ARISE. I think these spells would give redmage new life.

    "RefreshJA" Cast it more times on the team members to enhance its affect based on enhancing magic skill and gear.

    "HasteJA" Cast it more times on the team members to enhance its affect based on enhancing magic skill and gear.

    "PhalanxJA" Cast it more times on the team members to enhance its affect based on enhancing magic skill and gear.

    "Potency aura" Increase Physical and Magical critical hit rates. critical hit rates will increase with enhancing magic skill and the number of times the effect is casted on the group up to cap.

    They can be as expensive as you want them to be for balance but it would be a fun way to give redmage haste II in a sense, and it would be better overal by making it AOE just have to use MP to build its haste powers vs targeting 5 people to give haste II .

    The same can be said about the rest and Phalanx II is just never going to really be very awesome. Fix Diablos phalanx and give redmage a phalanxJA that starts at the same dmg taken down and increases 3 points of damage for every recast up to maybe 12~18 points more of damage mitigated. still going to eat up alot of mp but RDM has a lot of MP to eat up.

    RefreshJA, I think its fair and balanced even without talking about the final number values it will hand out. The redmage would still have to keep on top of the refresh powers, can still use refresh II for the party members you want to single out.

    Despite the Hydra hat from a long long time ago. There is almost no other way to get the effect of potency besides abyssea / VW / brown casket items. Also I dont think potency effects Magical critical hit rates, let this one effect both of those. Its a fun and fair way to up the critical hit rates on players.

    Overall I believe this set of Spells would increase the use of redmage and hopefully bring it back from the dead. While still maintaining balance and maybe even tipping the scales back in the players direction so long as you bring your redmage along.
    (2)
    Last edited by Daydreamer; 11-21-2012 at 07:48 AM.
    Fantasy: imagination, especially when extravagant and unrestrained.

  5. #105
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Agreed, Arise and Meteor should have been given to RDM, and so is Embrava. Heck if they do not want to share Embrava, RDM should get Mighty Guard :P
    (0)

  6. #106
    Player Mageoholic's Avatar
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    RDM would be better served by adjusting the mechanics of enfeebling and enhancing magic to actually affect potency, not new spells or abilities. You can't build a house without a foundation, and presently RDM's foundation in enfeebling and enhancing is decaying. When a BRD/RDM can do everything a RDM main can do just as well, in addition to all of its BRD stuff, there is a problem, and that problem isn't the abilities or spells RDM has access too. It is how those abilities and spells potencies are determined. A BRD/RDM gets a full 15% haste, it can cap a 29% Slow I and the ACC to land it!, fix the mechanics, then add to the job.
    (3)
    There is no min only max. Or something like that.

  7. #107
    Player Llana_Virren's Avatar
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    Apr 2012
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    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by ManaKing View Post
    Proc = locked in VW, or do you somehow not know that?

    Also get off your high horse, if you think your retired RDM is up to par then maybe you need to lay off the crack. Sure you can gear your RDM by gearing your SCH or BLM, but if you're not going to play your RDM, then why are you even here? You copped out and now you are trying to condescend on people that are willing to stick it out and play what they like instead of what is easy. Here's a slow clap to see you out you classy, classy gentleman/lady.
    I retired my RDM because being an MP battery was not fun, or advantageous to my time spent in the game. And despite your sensitive response, the fact of the matter is that RDM is not dying. It is dead. It has been dead for years, and will continue to be so.

    Suggesting that RDM is "fun" is misleading. It is fun if you like to play solo, or low-man with close friends.
    RDM has and continues to offer nothing to end-game content, and for that reason I stopped having fun playing it.
    (5)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  8. #108
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I have fun playing my RDM, but then again I play it as a DD and a mage in one as few do. I do good damage and have no problem getting in parties with those who trust me to do my shit well. RDM is only dead if you either play it bad, or if you let it stay that way, I let my RDM live and gear it well, getting better each day. You cant expect RDM to just be a Refresh/Haste whore like before, play the job the way I have been and I can assure you, it will give you something worth playing.
    (1)

  9. #109
    Player ManaKing's Avatar
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    Mar 2011
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    I retired my RDM because being an MP battery was not fun, or advantageous to my time spent in the game. And despite your sensitive response, the fact of the matter is that RDM is not dying. It is dead. It has been dead for years, and will continue to be so.

    Suggesting that RDM is "fun" is misleading. It is fun if you like to play solo, or low-man with close friends.
    RDM has and continues to offer nothing to end-game content, and for that reason I stopped having fun playing it.
    And cop out. See ya. Seriously, get out of here. RDM is still fun. You're just a quitter.

    Sorry you can't figure out how to play RDM in end game content. It's already been discussed. You clearly don't like playing RDM. Stop posting here.
    (0)
    I'm a RequieSCAT-MAN!

  10. #110
    Player SNK's Avatar
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    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by ManaKing View Post
    And cop out. See ya. Seriously, get out of here. RDM is still fun. You're just a quitter.

    Sorry you can't figure out how to play RDM in end game content. It's already been discussed. You clearly don't like playing RDM. Stop posting here.
    No offense but she's right. It's a dead job. I can't even remember the last time I was asked to gear up my RDM. For anything.

    Ever.
    (8)

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