Results 1 to 10 of 129

Thread: RIP RDM

Dev. Posts

Hybrid View

  1. #1
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Pebe View Post
    I believe that rdm can still have a nitch as an enfeebler they just need to give rdm enfeebles that are worth a damn and that cripple the mob.

    What enfeebles we currently have that cripple the mobs:
    Silence, Sleep, Bind, Blind, Paralyze, Dia III and Bio III(not really enfeebles), Addle, Gravity ( I know I am missing something)
    You are missing slow, poison and break.

    I've been trying to say most of what your saying. I've explained this before. It seems SE wants to keep the enfeebles weak so they aren't one man armies. They can't figure out boosting the RDM's current capabilities by linking them to the number of party/alliance these issues wouldn't exist solo/low man. It would beef the job up for alliances and still have balance.

    No they're waiting to introduce GEO/RDM pair like the new SCH and SMN where paired up. Apparently RDM will be viable again when paired with a GEO. It'll be nice for a few months maybe a year to grab players attention then SE will nerf the crap out of it like they're doing with SMN and SCH.

    The developers did say something about weakening SCH and SMN to balance changes for the new jobs.
    (0)
    Last edited by Sarick; 11-24-2012 at 04:58 PM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.