Most NM's have flat paralyze effect reduction outside of the dMND calculation. Saboteur Para II might get some effects but that only stops it's attack rounds not it's super aoe death moves. Its in the same category as Slow, fine on paper until you realize that the threat comes from their special moves and unblockable fast cast magic.
Plague won't mean sh!t on a NM. With more then two people hitting it the monster is getting 100Tp every few seconds, reducing it by a bit won't change anything. Monster TP moves are limited by it's AI's and whatever timer it's set to. Silence and Sleep will never be allowed to land, neither will Gravity nor bind (newer NMs). This is cause a bunch of RDM's went around soloing everything and posting youtube videos which in turn got the devs really REALLY pissed off.
Your best bet is for enfeebled that reduce the monsters base stats, things like Def Down, Magic Acc Down, Magic Attack Down, Attack Down, Critical Hit Down and even TP inhibition. Those are fairly straightforward and can be fit into many strategies without becoming overpowered. Remember anything remotely OP gets the entire job hit with a sledge hammer.


Reply With Quote