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Thread: RIP RDM

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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    See it as you will then, I don't see the job as dead, I see it as underused, because people don't understand how to use the job anymore to be effective. It is not more effective in any of those fields than the job that is supposed to be better in those fields, because its not meant to be. It can still do what it needs to, the only thing that needs improved is the ability to use Brave/Faith to focus our power on what we are doing the most of at the time, as well as fixing our shit merits and fixing our spell list by adding new tiers and buffing old spells which were broken with the cap going up, not to mention the spells like En-IIs that were broken to start. Past that, job is fine, which is why I still play it and recently have almost been playing RDM exclusively on Demonjustin.
    (1)

  2. #2
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    See it as you will then, I don't see the job as dead, I see it as underused, because people don't understand how to use the job anymore to be effective. It is not more effective in any of those fields than the job that is supposed to be better in those fields, because its not meant to be. It can still do what it needs to, the only thing that needs improved is the ability to use Brave/Faith to focus our power on what we are doing the most of at the time, as well as fixing our shit merits and fixing our spell list by adding new tiers and buffing old spells which were broken with the cap going up, not to mention the spells like En-IIs that were broken to start. Past that, job is fine, which is why I still play it and recently have almost been playing RDM exclusively on Demonjustin.
    The problem is not that RDM isn't "as good" as the non-hybrids. RDMs aren't supposed to heal better than WHMs or deal more damage than BLMs or melee better than WARs. But that isn't the problem.

    At 75-cap RDM was better than WHM because it could suspend its MP pool long enough to maintain haste and refresh cycles without losing the ability to also Cure. Once WHM regained its proper role as a master healer, RDM had no other "niche" to fill; for procs, a BLM/rdm can cover more procs than RDM/anything; for any high-intensity battlefield WHMs and SCHs could provide more survivability and enhancements than RDM.

    So, the problem is really that RDM never had a niche to fill. Up until the 75-cap was raised, RDM was simply a glorified Pink Mage; used in place of WHMs due to MP management tools. Yes you could enfeeble things, but we're not in 2006 any more. The events that we do now do not need enfeebles, and if they do, BLM/rdm or WHM/rdm or SCH/rdm can still handle it.

    RDM has nothing that it can offer to the game. To say that it is "fun" is OK, but just because something is fun for you does not mean it is relevant to the game. I'm sure some people have fun playing PUP, but you're rarely, if ever going to find someone going PUP to end-game events.
    (7)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #3
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Llana_Virren View Post

    Yes you could enfeeble things, but we're not in 2006 any more. The events that we do now do not need enfeebles, and if they do, BLM/rdm or WHM/rdm or SCH/rdm can still handle it.
    Here-in lies the problem, enfeebles need to be made relevant and tiered by skill, adjust enfeebles like they did with cures. Do that and RDM becomes relevant again.
    (1)
    Last edited by Calatilla; 11-23-2012 at 06:53 PM.