LMAO, RDM + SCH + SMN are my favorite jobs when the level cap was at 75. When they nerf RDM to oblivion, giving addle to Whm, convert + refresh to everyone that sub rdm, and yet giving the job minimal gain, SMN + SCH ended being the two that are still good. Then the proposed nerf happened to those two jobs. I still fail to see why they ignore the RDMs thread, and refuse to give us a clear definition of what the job can and should be. I still think those youtube videos of RDM soloing everything at lvl 75 cap is to blame. When a job is working as intended in the hand of capable players and they can do the impossible, aka finishing contents, the nerf bats will swing.
FYI: don't really care much about blinkering fiasco, never really did it at all, it affect me none the slightest. But must they also make the cruor abysea gears non sellable to vendors?? I am not here to complaint about these. I am here to wonder why they keep giving RDM spells to every other jobs out there but not giving the job their own exclusive spells that make it stand out from the rest. When VW was introduced in its first few months, people actually bring out RDM again for tier 2 paralyze, slow, blind, bio 3 and dia 3 being one of the proc spells. And some mobs you want to chainspell stuns them. Then we pretty much dropped down and no longer needed once the zerg strategy is formulated and our spells no longer proc anything.


Reply With Quote