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Thread: RIP RDM

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  1. #1
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Camate View Post
    Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

    As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

    Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

    Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.
    Is it just me or this read like: " Red mage will now be dependent on Geomancer to do the job it was intended and designed to do at average proficiency" ? LOL
    (0)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by CapriciousOne View Post
    Is it just me or this read like: " Red mage will now be dependent on Geomancer to do the job it was intended and designed to do at average proficiency" ? LOL
    To sum it up:
    RDMs wanted more melee power, so SE added BLU.
    RDMs wanted more magic power, so SE added SCH.
    RDMs wanted more unique enfeebles, so SE gave RDM unique spells to WHM and PLD.
    RDMs wanted real aoe enfeebles, so SE added GEO.
    RDMs wanted better enspells, so SE added RNK.
    (22)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Kristal View Post
    To sum it up:
    RDMs wanted more melee power, so SE added BLU.
    RDMs wanted more magic power, so SE added SCH.
    RDMs wanted more unique enfeebles, so SE gave RDM unique spells to WHM and PLD.
    RDMs wanted real aoe enfeebles, so SE added GEO.
    RDMs wanted better enspells, so SE added RNK.
    I couldn't put it better myself LMFAO. I swear what I wouldn't give to be able to put my foot up somebody at SE arse.
    (2)