Quote Originally Posted by tyrantsyn View Post
Yea, I get that part. But that's not really what I'm referring too. We've actually been told in the past that certain mob's resistance to enfeebling "let's say para" was because being able to land the spell on a mob would cause a unfair advantage and make the battle's too easy. If I can find the post I'll do a link to it.
I know what you're referring to, and the concern was on spells such as Silence and Slow, which had static values. The counter-suggestion was to give enfeebles more of a dynamic value based on skill, stats and mob level, in exchange for lifted immunities, however as you can see, no changes have been made as of yet.