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Thread: RIP RDM

  1. #41
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    San d'Oria
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    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Assuming geo has a native enfeebling skill to use with /rdm or /whm.
    (0)

  2. #42
    Player Llana_Virren's Avatar
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    Apr 2012
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    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    -if enfeebling monster is useless geo doesn't take anything from RDM (you dont need rdm either geo exist or not)
    Nor does it help RDM because enfeebles are useless outside of procs at the moment.
    -slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
    See previous comment.
    -we don't know how many aura a geo can put. RDM can stick all their debuff (minus element overwrite)
    See previous comment.
    enspells have never been unique to RDM
    -http://wiki.ffxiclopedia.org/wiki/Rolling_Thunder (not worth using but it exist)
    Bloodpacts do not an enspell make, the actual spells were RDM only, and definitely more potent than SMN's BP. Saying something is "not worth using" defeats the purpose of trying to show me another job that has the (same usefulness of an) ability.
    -sch/rdm can aoe enspells
    Another point for me, since RDM should have been able to do this long before SCH was even a twinkle in the developers' minds.

    your recomandation are so balanced that SE had to create TWO jobs to implement them.
    hybrid can' be strong in every domain, you want them to be strong in every domain, it won't happen deal with it
    yes because GEO and RUF will be available tomorrow!
    hmm? no! they will be in 6-18 month with several job adjustment coming before
    You think I want RDM to be strong in every domain. Are you even playing FFXI anymore? The days of Avesta are dead! I don't care how well you can solo something on RDM, because right now, soloing is the only way you can play RDM. It has no role and no function in any group setting, and the "several job adjustments" planned have nothing to do with actually making RDM relevant.

    You need to read the content, not just the headlines.

    ITT: a new system of resistance = everybody will land enfeebling @ full potency
    And at the peril of being a broken record: this helps RDM... how?
    (8)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #43
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    Quote Originally Posted by Camate View Post
    Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

    As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

    Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

    Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.

    I'm glad you're feeling pretty good after the long flights!

    It's cool to have this information. This is very detailed and very clear and it tells me a lot about Geomancer's enfeebling abilities.

    However, what isn't mentioned is a single addition to Red Mage. That happens pretty often. I realize the topic itself has kind of a knee-jerk "Dey toork rr jorbs!" thing going on, but it also has a lot of sincere and thought-out talk about how lackluster Red Mage has become over the past year or so.

    While not really surprised, I am a bit bummed out that the latter wasn't addressed at all.
    (12)

  4. #44
    Player DaBackpack's Avatar
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    Aug 2011
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    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    Well, no other job can wear the trademark pimp hat. That was my reason for leveling the job.
    (1)

  5. #45
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    Well, no other job can wear the trademark pimp hat. That was my reason for leveling the job.


    This sums up RDM completely: http://www.youtube.com/watch?v=rZNkBmNJphc (THE DREAM IS DEAD)
    (6)

  6. #46
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    Quote Originally Posted by Camate View Post
    Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

    As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

    Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

    Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.
    Camate my worry is not that GEO will take RDM's place due to enfeebling not stacking. It is that the 2 magic fields RDM holds highest are its enhancing magic & its enfeebling magic, this is yet another job to do this job though. Also, RDM is getting no updates still, it seems as if these jobs have been taking away work that could have been done for RDM, and RDM is actually giving up its rule over enspells as being a job specific type of spell.

    Can you also elaborate on how enfeebling magic is being thought to change? I am curious, because I see few ways this could be changed to directly enhance RDM while not enhancing WHM, BLM, and SCH's ability to enfeeble as well, and keep them as the real blocker from us being needed for such a thing.

    In general, Camate, can you please at least give RDM's hope and tell us, are there any changes planed or even being considered for RDM directly? Or are we to place our hopes in the update to enfeebling magic which could easily benefit the other enfeeblers just as well?
    (5)

  7. #47
    Player Eric's Avatar
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    Mar 2011
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    Bastok
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    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I still don't understand why people are worried about GEO killing the RDM, when it's already been destroyed by post-75 BLM WHM and SCH.
    (1)

  8. #48
    Player Sunrider's Avatar
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    I'm about as worried for GEO as for RDM, they're coming into a game where enfeebling opponents still isn't a preferred strategy over simple zerg rushes--they may well wind up languishing aside RDM.

    As it is, I'm the introduction of yet more (and potentially more powerful) specialists has never meant well for hybrid classes. I just can't understand what the devs are playing at.
    (1)

  9. #49
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sunrider View Post
    I'm about as worried for GEO as for RDM, they're coming into a game where enfeebling opponents still isn't a preferred strategy over simple zerg rushes--they may well wind up languishing aside RDM.

    As it is, I'm the introduction of yet more (and potentially more powerful) specialists has never meant well for hybrid classes. I just can't understand what the devs are playing at.
    I'm not, they''re getting potent buffs which in itself could be reason enough to be invited.


    Quote Originally Posted by Demon6324236 View Post
    Camate my worry is not that GEO will take RDM's place due to enfeebling not stacking. It is that the 2 magic fields RDM holds highest are its enhancing magic & its enfeebling magic, this is yet another job to do this job though. Also, RDM is getting no updates still, it seems as if these jobs have been taking away work that could have been done for RDM, and RDM is actually giving up its rule over enspells as being a job specific type of spell.

    Can you also elaborate on how enfeebling magic is being thought to change? I am curious, because I see few ways this could be changed to directly enhance RDM while not enhancing WHM, BLM, and SCH's ability to enfeeble as well, and keep them as the real blocker from us being needed for such a thing.

    In general, Camate, can you please at least give RDM's hope and tell us, are there any changes planed or even being considered for RDM directly? Or are we to place our hopes in the update to enfeebling magic which could easily benefit the other enfeeblers just as well?
    The fact they said for RDM and other jobs is proof enough this'll be a much greater bonus for BLM, WHM and SCH than it ever will RDM.

    Granting them more use in a party than RDM will ever have.
    (0)

  10. #50
    Player tyrantsyn's Avatar
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    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

    As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

    Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

    Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.
    Really??? So I'm going to be able to stack para on top of para or slow on top of slow?



    Won't that cause the Balance to explode tho?

    Edit: Sorry for the sarcasm, thing's coming for this job just seem way over due at this point. I'm just tried of talking about them. Better melee gear tailor toward's a mage fencer/fighter type, enfeebling tweak's and some new spell's are sorely needed...... at least the healing thing got fix ^^
    (1)
    Last edited by tyrantsyn; 06-28-2012 at 04:57 AM.

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