Quote Originally Posted by Camate View Post
Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.

I'm glad you're feeling pretty good after the long flights!

It's cool to have this information. This is very detailed and very clear and it tells me a lot about Geomancer's enfeebling abilities.

However, what isn't mentioned is a single addition to Red Mage. That happens pretty often. I realize the topic itself has kind of a knee-jerk "Dey toork rr jorbs!" thing going on, but it also has a lot of sincere and thought-out talk about how lackluster Red Mage has become over the past year or so.

While not really surprised, I am a bit bummed out that the latter wasn't addressed at all.