Exactly Godofgods, there was nearly no way for them to do it in a way to make it completely unique.
As for the "Dropping resistance entirely" you know how easily square puts their foot in their mouth, and going by all the other talk about it they were doing, im pretty sure its more akin to their plans to "Make it nigh-impossible for a monster to be totally immune to enfeebling effects, except situations where elemental resistances take priority (such as avatars)" not making every spell acting like dia. As for making GEO+SCH/WHM/BLM/ECT nearly as effective at double stacking enfeebles, i call hogwash on this. Situations where you may want to do this that id imagine would be similar to 2hour zergs, where you are fighting big big things that you dont want to act as much. In which situation, then you should certainly take a RDM because Saboteur SlowII or ParaII + aura slow/para will certainly be much more effective. But this is all a moot point because we were never taken to anything solely to enfeeble things, and i doubt we ever will be taken for just enfeebling.
Now looking to old events, how many times do you see sch be taken en-masse to voidwatch as a spacefiller? On my server atleast i usually see 2-3 rdms over 2-3 scholars for voidwatch. For dynamis, sure, thf can kill faster solo, blu can do more damage, bst is no question the king of dynamis, and ADL is just huge. But here we have an event where mp efficiency is more important for these lowman runs for coin farms, a event where temps arent being dropped every ten seconds, and while i tend to go NIN/DNC when solo, or occasionally MNK/DNC, i have gone RDM and gotten pretty close to my NIN's kill rate output. And what blu doesnt love some free Refresh II? Every time ive gone blu/dnc, even using 30-50 mp spells, with refresh idle gear, i find my stamina somewhat lacking at times.
For Limbus lowman, same deal, no instantly replenished mp every minute so this is useful on a lowman setup. Works well in old nyzul, for many of the same reasons. Einherjar i regularly go melee for rdm and a few times have been tanking the bosses for wings 2/3 over other jobs like mnks and such. No im not listing parses, the self-satisfaction i get from doing it makes me content enough. Rdm is great for lowman as it stands, and i have been asked to come it to atleast 3 events since monday. And this is with the leader knowing i have MNK/WHM/BLM/RDM/DRK/BRD/RNG/SMN/NIN/BLU/SCH all 99 with mostly +2 gear and other goodies for each.
Would i take and like more for rdm across the board? You better believe it, but i still cant see two new jobs being the straw that broke the cammel's back. If anything i see them promoting bring rdm more often. But neither of us are gonna convince eachother otherwise. But these jobs dont scare me, enrage me, or upset me. They are no threat to my rdm life and hell theres still rdms running around doing amazing things in and out of parties, it just means less cause nobody is watching it being done and throwing a hissyfit.
We will have agree to dissagree but i seriously cant see an entire expansion being added without any jobs being added, and i dont see an expansion as being evidence that they are choosing to ignore rdm specifically. Theres a lot of jobs that dont get tons of attention as of late and i dont feel rdm is a special case of this.

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