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Thread: RIP RDM

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  1. #11
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Sadly it's not really relevant to the concern amongst RDMs (and former-RDMs):

    --The comment was that the sphere/aura enfeebles would take their own "spot" was to answer the question of "what if it's a Paralyze proc and there's a paralyze aura in effect." As of right now, enfeebles are only relevant for procs, and WHM and BLM can both land them for proc, a RDM is not needed. RDM gains nothing from this statement.

    --Slow I and II, Paralyze I and II and so forth do not stalk, so this comment is fluff at best. (As an aside, I frequently asked WARs to tomahawk or DRGs to Angon when I used Dia II/III because they did stack. But that's neither here nor there).
    -if enfeebling monster is useless geo doesn't take anything from RDM (you dont need rdm either geo exist or not)
    -slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
    -we don't know how many aura a geo can put. RDM can stick all their debuff (minus element overwrite)

    --The issue is that enspells were unique to RDM, not that they were game-breaking. The fact that only RDM had access to them made them a defining trait of RDM. You might want to figure out what "defining" means.
    enspells have never been unique to RDM
    -http://wiki.ffxiclopedia.org/wiki/Rolling_Thunder (not worth using but it exist)
    -sch/rdm can aoe enspells

    --Increasing the level cap took the uniqueness of Refresh and Convert away from RDM. SCH took away the usefulness of RDM capped Enhancing. while also blocking Refresh and Haste from working with Accession. Despite all of these, players continued to hope that with upcoming enhancements to the Merit Categories and spell effects that RDM might get a saving grace. /cut/.

    Good or bad, effective or useless, prior to the level-cap increase, RDM was viable for, amongst other things, Enfeebliing (Dia III, Dispel), Enhancing (Refresh, anyone?) and Endurance (Refresh+Convert). This somewhat gave RDM relevance despite not having the higher tier magic spells of either White or Black schools of Magic.

    --The melee aspect of RDM was already hindered due to the undeserved fear that everyone would become Avesta, and has been untouched since the dawn of time.

    --The level cap, and subsequent enhancements made for WHM and BLM increased the gap between the "pure mages" and hybrid class, and by making Convert and Refresh sub-able reduced RDM to a "I wear it for looks" Chapeau class.
    not related with new jobs being added

    Instead, the recommendations for enhancements to RDM were included in the development of two additional jobs
    your recomandation are so balanced that SE had to create TWO jobs to implement them.

    hybrid can' be strong in every domain, you want them to be strong in every domain, it won't happen deal with it

    When a team of developers think think that creating two new jobs from "scratch" (read as: copy from existing jobs with some tweaks) is more important than fixing an irrelevent job, you will understand the genuine disappointment/sense of betrayal being echoed by the forsaken RDM masses.
    yes because GEO and RUF will be available tomorrow!
    hmm? no! they will be in 6-18 month with several job adjustment coming before
    Quote Originally Posted by Demon6324236 View Post
    Well Ill reply as if that post were here to show where its right or wrong in my opinion.

    Enfeebling from 2 jobs stacking does not effect the fact that enfeebling in itself is not being fixed for RDM, its being fixed for all jobs, everything will land enfeebling, so RDM will still have little advantage.
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    I have some interesting news from development regarding enfeebling magic and resistance adjustments:
    A new systemfor resistance will be implemented. If we do not adjust this first, even if we were to add new or stronger enfeebling spells, the results would be minimal against enemies with high resistance. By adjusting the current resistance system, existing enfeebling spells will become more efficient. Moving forward, our next set of current and/or new spell plans will be based on the results of the resistance system revamp.
    ITT: a new system of resistance = everybody will land enfeebling @ full potency
    (4)
    Last edited by hiko; 06-26-2012 at 06:24 PM.