Quote Originally Posted by Eric View Post
I don't usually pay too much attention to RDM, but I happened to come across this the other day, and I think it's extremely relevant to the subject at hand.

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Sadly it's not really relevant to the concern amongst RDMs (and former-RDMs):

--The comment was that the sphere/aura enfeebles would take their own "spot" was to answer the question of "what if it's a Paralyze proc and there's a paralyze aura in effect." As of right now, enfeebles are only relevant for procs, and WHM and BLM can both land them for proc, a RDM is not needed. RDM gains nothing from this statement.

--Slow I and II, Paralyze I and II and so forth do not stalk, so this comment is fluff at best. (As an aside, I frequently asked WARs to tomahawk or DRGs to Angon when I used Dia II/III because they did stack. But that's neither here nor there).

--The issue is that enspells were unique to RDM, not that they were game-breaking. The fact that only RDM had access to them made them a defining trait of RDM. You might want to figure out what "defining" means.

--Increasing the level cap took the uniqueness of Refresh and Convert away from RDM. SCH took away the usefulness of RDM capped Enhancing. while also blocking Refresh and Haste from working with Accession. Despite all of these, players continued to hope that with upcoming enhancements to the Merit Categories and spell effects that RDM might get a saving grace. Instead, the recommendations for enhancements to RDM were included in the development of two additional jobs.

Good or bad, effective or useless, prior to the level-cap increase, RDM was viable for, amongst other things, Enfeebliing (Dia III, Dispel), Enhancing (Refresh, anyone?) and Endurance (Refresh+Convert). This somewhat gave RDM relevance despite not having the higher tier magic spells of either White or Black schools of Magic.

--The melee aspect of RDM was already hindered due to the undeserved fear that everyone would become Avesta, and has been untouched since the dawn of time.

--The level cap, and subsequent enhancements made for WHM and BLM increased the gap between the "pure mages" and hybrid class, and by making Convert and Refresh sub-able reduced RDM to a "I wear it for looks" Chapeau class.

When a team of developers think think that creating two new jobs from "scratch" (read as: copy from existing jobs with some tweaks) is more important than fixing an irrelevent job, you will understand the genuine disappointment/sense of betrayal being echoed by the forsaken RDM masses.