Quote Originally Posted by Camate View Post
Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.
Is it just me or this read like: " Red mage will now be dependent on Geomancer to do the job it was intended and designed to do at average proficiency" ? LOL