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Thread: RIP RDM

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  1. #11
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone! I have finally returned from Japan and somehow managed to avert jet lag this time (I hope...).

    As far as party support goes for geomancer, you can imagine it to be somewhat like the roles for bard and corsair. We would like players to utilize geomancy in conjunction with currently existing spells/songs/roles so that each effect supports the party more and more.

    Also, there are some players who are concerned that by having enfeebles that are not resisted, red mage and other enfeebling magic will be useless moving forward. This is by no means the case since the development team is planning to make geomancy and currently existing enfeebling spells stackable. Instead of worrying about which one to use, players are encouraged to use them together to create a more powerful effect.

    Additionally, in exchange for geomancers possessing an advantageous field that cannot be resisted, the effects themselves will be weaker than the effects of enfeebling spells from red mages and other jobs.
    Really??? So I'm going to be able to stack para on top of para or slow on top of slow?



    Won't that cause the Balance to explode tho?

    Edit: Sorry for the sarcasm, thing's coming for this job just seem way over due at this point. I'm just tried of talking about them. Better melee gear tailor toward's a mage fencer/fighter type, enfeebling tweak's and some new spell's are sorely needed...... at least the healing thing got fix ^^
    (1)
    Last edited by tyrantsyn; 06-28-2012 at 04:57 AM.