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Thread: RIP RDM

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  1. #1
    Player Luvbunny's Avatar
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    Quote Originally Posted by ManaKing View Post
    You are completely incorrect. Embrava is now 90 seconds. MATH!!!!
    Embrava should not give refresh effect, they should keep the regain effect. It is now last 90 x2.5 with AF3+2 hand, exactly 3 minutes, 45 seconds, MATH!!!!

    They should add something new for RDM, revamped their spells so that RDM can buff the entire party or even alliance, isn't that one of RDM uniqueness - enhancing and debuffing the mobs plus crowd control?
    (0)

  2. #2
    Player ManaKing's Avatar
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    Iocus
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    RDM Lv 99
    Quote Originally Posted by Luvbunny View Post
    Embrava should not give refresh effect, they should keep the regain effect. It is now last 90 x2.5 with AF3+2 hand, exactly 3 minutes, 45 seconds, MATH!!!!

    They should add something new for RDM, revamped their spells so that RDM can buff the entire party or even alliance, isn't that one of RDM uniqueness - enhancing and debuffing the mobs plus crowd control?
    Which is still not 5 minutes x 2.5 which is why you wouldn't waste a 30 minute ability on refresh unless you actually had a mage party that would need more MP. The reason RDM isn't everyone's mana battery anymore is they don't need it to be. They aren't replacing us with SCH, because that's not really our spot anymore, they are just putting SCH in it's place.

    Quote Originally Posted by Luvbunny View Post
    What I am trying to get across is why SE is giving refresh effect to embrava? It seems that all things that used to be in RDM repertoire is given away to other jobs and rendering RDM moot to end game events.
    Yeah we know, we were nerfed before abyssea ever came out, we aren't the ones crying about nerfs because it's not happening to us. Go make another thread about how you deserve nice things for minimal work and reinstating chocobo blinkers prices so we can have a bloated economy. You'll get no sympathy from us since we never got any help from anyone else when our job was destroyed multiple times and you just stood around and watched.
    (0)
    Last edited by ManaKing; 10-25-2012 at 01:44 AM.
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  3. #3
    Player Luvbunny's Avatar
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    Quote Originally Posted by ManaKing View Post
    Yeah we know, we were nerfed before abyssea ever came out, we aren't the ones crying about nerfs because it's not happening to us. Go make another thread about how you deserve nice things for minimal work and reinstating chocobo blinkers prices so we can have a bloated economy. You'll get no sympathy from us since we never got any help from anyone else when our job was destroyed multiple times and you just stood around and watched.
    LMAO, RDM + SCH + SMN are my favorite jobs when the level cap was at 75. When they nerf RDM to oblivion, giving addle to Whm, convert + refresh to everyone that sub rdm, and yet giving the job minimal gain, SMN + SCH ended being the two that are still good. Then the proposed nerf happened to those two jobs. I still fail to see why they ignore the RDMs thread, and refuse to give us a clear definition of what the job can and should be. I still think those youtube videos of RDM soloing everything at lvl 75 cap is to blame. When a job is working as intended in the hand of capable players and they can do the impossible, aka finishing contents, the nerf bats will swing.

    FYI: don't really care much about blinkering fiasco, never really did it at all, it affect me none the slightest. But must they also make the cruor abysea gears non sellable to vendors?? I am not here to complaint about these. I am here to wonder why they keep giving RDM spells to every other jobs out there but not giving the job their own exclusive spells that make it stand out from the rest. When VW was introduced in its first few months, people actually bring out RDM again for tier 2 paralyze, slow, blind, bio 3 and dia 3 being one of the proc spells. And some mobs you want to chainspell stuns them. Then we pretty much dropped down and no longer needed once the zerg strategy is formulated and our spells no longer proc anything.
    (1)

  4. #4
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    Embrava is going to be a Refresh II SCH can cast 1 time every 30min, with some added bonus. Thats about all it means for mages. I agree RDM is good in lowman stuff. One of my friends actually convinced me I should go to NNI as RDM, after thinking about it its not such a bad idea, RDM should work fairly well especially if I get my PDT set upto par by then, and most buffs that need cast can be cut down on by the SCHs. For Meebles RDM is awesome, go in, buff up, shouldn't have to rebuff before the end, potent healing & DDing with the added fun of survival & extra buffs. The one thing I'm starting to hate is now I have got my LS starting to do higher level stuff, like Neo-Limbus & Meeble Burrows, and still everything is immune to Grav... I would like to be able to Grav Goldwing & Pyrrhn, make them much less annoying.
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  5. #5
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    3.75min still isn't very long when a RDM can give you a longer refresh easily... and much more often.

    Debuffing is... kinda RDM I suppose... Buffs is really COR, BRD, & WHM, not RDM, it may have included RDM in the past a bit but that went south as soon as all RDM spells were self only, and lol at crowd control. Crowd control is BLM Sleepga, BRD Sleepga, BLM Breakga, SCH Manifestation, RDM has very little for crowd control, and none of it really unique except our wonderful Gravity which sticks to nothing.
    (0)
    Last edited by Demon6324236; 10-24-2012 at 03:54 PM.

  6. #6
    Player Luvbunny's Avatar
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    LOL so what can RDM contribute to a party or alliance now other than refresh 2 spells? It seems that SCH is taking over our buffing capabilities, and they can nuke way better and heal way better than RDM. Blm, Sch and Brd takes care of crowd control. And Blu is the uber melee mage jobs. I wonder what is the definition of RDM now?

    What I am trying to get across is why SE is giving refresh effect to embrava? It seems that all things that used to be in RDM repertoire is given away to other jobs and rendering RDM moot to end game events.
    (2)
    Last edited by Luvbunny; 10-24-2012 at 05:23 PM.

  7. #7
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    A well geared RDM can give you a DD with the power to heal & access to magic damage if needed while providing some buffs to your other members, keeping your mages MP up if they do not have MP temps, and debuffs on mobs. Given, this is not often very helpful right now, but sometimes you can make it work, DDing can be done if you have good enough gear in VW, as I said in the other thread, I was 2nd & 3rd 6 fights in a row against Aello excluding 1 with a bad start.
    (0)

  8. #8
    Player Trangnai's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    A well geared RDM can give you a DD with the power to heal & access to magic damage if needed while providing some buffs to your other members, keeping your mages MP up if they do not have MP temps, and debuffs on mobs. Given, this is not often very helpful right now, but sometimes you can make it work, DDing can be done if you have good enough gear in VW, as I said in the other thread, I was 2nd & 3rd 6 fights in a row against Aello excluding 1 with a bad start.
    And sadly, you will still be outpraised by miles on any of the properly geared melee classes, still be out cured by miles by anything that can cast a cure outside of subjob, out buffed by miles on anything except refresh. If you're high in a priase it means one of two things, plyer doesn't know there job or there job isn't geared properly. granted you had a relic, which is a huge boost to any class. But it could also be the main DDs you had were holding back on fear of getting hate or something stupid.

    Granted RDM is great for general peroprse roles, where they can preform everything at once. but people don't want that. they want a scapegoat, where they can grab a rdm to fill a role that isnt fillable. But the payer has rdm allowing them to fill role effecently without looking into other classes. Then again all i'm saying could be thrown out the window really, I haven't done much voidwatch as rdm. the ones i did do there wasent really a need for rdm. Maybe RDM is more capable on praises in VW then I assume, but it feels as if a little bit behind has become miles behind. Its something doesn't sit right with me, and justifying it by one persons achivements (for the good and the bad of rdm) is the heart of the problem.
    (3)

  9. #9
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    Well to be perfectly honest imo there are not many good RDMs around. RDM is fairly good or bad, depending on the work put in and the level of your gear, if most people look at RDM & see it as subpar for most things then yes its going to be poorly geared by them & its not getting much of anywhere, but if you gear it up well enough it can put out. RDM is the 3rd best healer atm, SCH 2nd thanks to Rapture & Regen, WHM 1st thanks to Cureskin, and I suppose Cure V if its needed. DD power for RDM is not uber amazing, but Req has given it good numbers, Dia 3 does not only increase the RDM's DD, but anyone meleeing, which makes it more valuable, and buffs admittedly RDM loses in basically every way to any other job except in the case of Phalanx & Refresh if needed.

    Imo RDM's don't get praise when another job is doing bad, but rather when the RDM is doing good. Often times you can see looking at the party as a whole if the party itself is whats sucking, or if the party is good and the RDM is simply keeping up. If everyone is bad & the RDM is keeping up then the RDM is doing nothing special, I mean yes, they are keeping up with bad DDs, but thats nothing, however if the party is doing well, and the DDs are DDing properly, and the RDM is able to keep up still, then the RDM is doing something right, rather than the others doing something wrong imo.

    I may have taken what you said wrongly, idk, I admit I'm tired & I took sleeping meds about 3 hours ago so I wouldn't be all to surprised if they are fuckin with my head atm, but I hope that came across right. In the end when it comes down to it, RDM can offer very little that no other job can do, and in Alliance situations like VW or Legion, that does hurt the job, but thats why lowman things like Meeble Burrows make it shine, it can fill a healer role & a DD role in 1, it can even play crowd control a bit if need be, it can do none of this as well as other jobs, but it can fill them still, and when your party only can consist of 6 people it helps to have 1 player fill 3 roles instead of only 1.
    (1)

  10. #10
    Player Trangnai's Avatar
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    Character
    Rivicus
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    Asura
    Main Class
    RDM Lv 99
    Well to be perfectly honest imo there are not many good RDMs around. RDM is fairly good or bad, depending on the work put in and the level of your gear, if most people look at RDM & see it as subpar for most things then yes its going to be poorly geared by them & its not getting much of anywhere, but if you gear it up well enough it can put out. RDM is the 3rd best healer atm, SCH 2nd thanks to Rapture & Regen, WHM 1st thanks to Cureskin, and I suppose Cure V if its needed. DD power for RDM is not uber amazing, but Req has given it good numbers, Dia 3 does not only increase the RDM's DD, but anyone meleeing, which makes it more valuable, and buffs admittedly RDM loses in basically every way to any other job except in the case of Phalanx & Refresh if needed.

    Imo RDM's don't get praise when another job is doing bad, but rather when the RDM is doing good. Often times you can see looking at the party as a whole if the party itself is whats sucking, or if the party is good and the RDM is simply keeping up. If everyone is bad & the RDM is keeping up then the RDM is doing nothing special, I mean yes, they are keeping up with bad DDs, but thats nothing, however if the party is doing well, and the DDs are DDing properly, and the RDM is able to keep up still, then the RDM is doing something right, rather than the others doing something wrong imo.

    I may have taken what you said wrongly, idk, I admit I'm tired & I took sleeping meds about 3 hours ago so I wouldn't be all to surprised if they are fuckin with my head atm, but I hope that came across right. In the end when it comes down to it, RDM can offer very little that no other job can do, and in Alliance situations like VW or Legion, that does hurt the job, but thats why lowman things like Meeble Burrows make it shine, it can fill a healer role & a DD role in 1, it can even play crowd control a bit if need be, it can do none of this as well as other jobs, but it can fill them still, and when your party only can consist of 6 people it helps to have 1 player fill 3 roles instead of only 1.
    You're entirely right on this. Red mage is great when it comes to low-man content. The problem comes when a rdm wants get into EG such as voidwatch or legion or any of the new Alliance based End Game. Its especially difficult to get into said content when you can't get your gear up to par. This is relitively harsh for newer rdms and new players of all types, other classes however have abilities and traits that relieve that strain a little bit. where rdm does not.

    LMAO, RDM + SCH + SMN are my favorite jobs when the level cap was at 75. When they nerf RDM to oblivion, giving addle to Whm, convert + refresh to everyone that sub rdm, and yet giving the job minimal gain, SMN + SCH ended being the two that are still good. Then the proposed nerf happened to those two jobs. I still fail to see why they ignore the RDMs thread, and refuse to give us a clear definition of what the job can and should be. I still think those youtube videos of RDM soloing everything at lvl 75 cap is to blame. When a job is working as intended in the hand of capable players and they can do the impossible, aka finishing contents, the nerf bats will swing.

    FYI: don't really care much about blinkering fiasco, never really did it at all, it affect me none the slightest. But must they also make the cruor abysea gears non sellable to vendors?? I am not here to complaint about these. I am here to wonder why they keep giving RDM spells to every other jobs out there but not giving the job their own exclusive spells that make it stand out from the rest. When VW was introduced in its first few months, people actually bring out RDM again for tier 2 paralyze, slow, blind, bio 3 and dia 3 being one of the proc spells. And some mobs you want to chainspell stuns them. Then we pretty much dropped down and no longer needed once the zerg strategy is formulated and our spells no longer proc anything.
    Yes, but thats not our falt. There are plenty of MMOs that ensure that kiting tatics are more difficult on boss monsters of any type. SE failed to consider that and instead saw it as a tactic that wouldn't be abused.

    They didn't consider future buffs to the job and how they would allow rdm to solo content, but to nerf the enfeebling directly would break rdms ability to fill its role in other areas where they wanted it to be able to do such. So they ended up giving complete immunity to NMs over curtain enfeebles, however they fear buffing rdm due to the fear of omg rdm can solo stuff.

    Its rather stupid when you see people constiantly soloing/low-maning content anyway. SE just needs to give up the ghost and buff rdm. there is nothing wrong with it being capable of soloing content at this point.
    (3)

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