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Thread: BYE TANAKA!

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  1. #1
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Tanaka had a shitty sense of balance too, just in different ways. Neither this nor how it was before is really how this game should be, nothing should take stupid amounts of time like Mythics, or be as annoying as some of the luck based events which were implemented by him such as NNI or VW. He did better in some respects, but that doesn't mean we should go back to it, we should get something better than both.
    (8)

  2. #2
    Player Omegablue's Avatar
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    Mar 2012
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    34
    Character
    Tyrion
    World
    Sylph
    Main Class
    MNK Lv 5
    Quote Originally Posted by Demon6324236 View Post
    Tanaka had a shitty sense of balance too, just in different ways. Neither this nor how it was before is really how this game should be, nothing should take stupid amounts of time like Mythics, or be as annoying as some of the luck based events which were implemented by him such as NNI or VW. He did better in some respects, but that doesn't mean we should go back to it, we should get something better than both.

    And that's the right perspective to take. Luck based sucked hard. VW NNI were and are terrible events. The jobs were really out of balance. Now the jobs are even more out of balance. The content, even just exploring the new zones is a drag. Instead of building an expansion around 99 they built it around Delve and ilvl119.

    We've lost the intangible spirit that made FFXI FFXI somewhere between VW and now.
    (3)
    [Removed by Moderator due to size]

  3. 10-11-2013 08:44 PM

  4. #4
    Player nyheen's Avatar
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    Nov 2011
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    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Tanaka had a shitty sense of balance too, just in different ways. Neither this nor how it was before is really how this game should be, nothing should take stupid amounts of time like Mythics, or be as annoying as some of the luck based events which were implemented by him such as NNI or VW. He did better in some respects, but that doesn't mean we should go back to it, we should get something better than both.
    sure some of his things was annoying but it kept people playing way longer. now it just a ghost town because everyone got bored with the only 2 easy events and cap out on almost everything, feels like we really just beat the game. they just pretty much throwing easy to get over power gear without even trying much.
    (2)

  5. #5
    Player Spectreman's Avatar
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    Jun 2013
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    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    I hope Tanaka never leads any other team for gaming purposes.
    (2)

  6. #6
    Player
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    Mar 2011
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    960
    Things may be going to shit but if you want Tanaka back on the job, you're drinking something awfully strong.
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #7
    Player
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    They were cleaning it up till SoA happened. Before SoA things were fine, actually, cut out everything SoA related, or simply balance it, and the game would be doing fine. They made some of the other events like Salvage or Meebles better, they made fun side events like Monstrosity, they added inventory, broke some gear limitations, I mean, had SoA not had the horrible gear it does and changed the game's design, I think the game would be doing better now than when that post was made. The problem was, SoA changed everything, and made it crash.
    (7)

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Demon6324236 View Post
    They were cleaning it up till SoA happened. Before SoA things were fine, actually, cut out everything SoA related, or simply balance it, and the game would be doing fine. They made some of the other events like Salvage or Meebles better, they made fun side events like Monstrosity, they added inventory, broke some gear limitations, I mean, had SoA not had the horrible gear it does and changed the game's design, I think the game would be doing better now than when that post was made. The problem was, SoA changed everything, and made it crash.
    SoA is several different sections so gotta separate them out. Skirmish sucks, it's just a voidwatch 2.0 loot system. Reives are hit / miss depending on the time of day and where your at. Lots of missions and quests to do that actually provide rewards. Delve loot system is amazing, the point buy + upgrade is definitely one of the best idea's SE every created.

    What most of you are crying about is the iLevel system that rendered your RME's worthless. Your poured a ton of your free time into making what you thought would be the ultimate gear for your jobs only to have that investment wiped out and someone who didn't put near that much effort jumping ahead of you. That's what most of this hate is really about, not SoA but the obsolescence of RME's and the player reordering it caused. Mechanically the game is more balanced now then it was three years ago, and definitely more balanced then two years ago. The biggest problem is that MNK is a little overpowered due to SE's chosen battle mechanics (high physical / magical damage along with high HP and survivability). Second biggest problem is the delve MB's are essentially stun or die due to overpowered offensive moves, that's par for the course for SE though.

    Otherwise I can't see any actual balance issues present in the game that weren't already present long before SoA. Hell SoA actually brought back jobs that had previously been near extinct, RDM and RNG are actually useful.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #9
    Player Spectreman's Avatar
    Join Date
    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by saevel View Post
    SoA is several different sections so gotta separate them out. Skirmish sucks, it's just a voidwatch 2.0 loot system. Reives are hit / miss depending on the time of day and where your at. Lots of missions and quests to do that actually provide rewards. Delve loot system is amazing, the point buy + upgrade is definitely one of the best idea's SE every created.

    What most of you are crying about is the iLevel system that rendered your RME's worthless. Your poured a ton of your free time into making what you thought would be the ultimate gear for your jobs only to have that investment wiped out and someone who didn't put near that much effort jumping ahead of you. That's what most of this hate is really about, not SoA but the obsolescence of RME's and the player reordering it caused. Mechanically the game is more balanced now then it was three years ago, and definitely more balanced then two years ago. The biggest problem is that MNK is a little overpowered due to SE's chosen battle mechanics (high physical / magical damage along with high HP and survivability). Second biggest problem is the delve MB's are essentially stun or die due to overpowered offensive moves, that's par for the course for SE though.

    Otherwise I can't see any actual balance issues present in the game that weren't already present long before SoA. Hell SoA actually brought back jobs that had previously been near extinct, RDM and RNG are actually useful.
    Couldn't agree more, i'm sick of these R/M/E ppl crying. Nobody forced them to waste their lives doing that and they demand to have that old content to be always the top gear of the game.
    (1)

  10. #10
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Spectreman View Post
    Couldn't agree more, i'm sick of these R/M/E ppl crying. Nobody forced them to waste their lives doing that and they demand to have that old content to be always the top gear of the game.
    In their defense I'll say that in many cases if you didn't have an R/M/E there were no truly universally acceptable alternatives. You'd either be using a severely underpowered weapon with no aftermath or you'd be missing a game-breaking WS. It was essentially bring an R/M/E or don't come at all.

    The real mistake SE made was making Empys just easy enough to make that the higher-end of the player base expected everyone to be able to get one in short order. They also made the alternatives either too weak or too hard/expensive to make in comparison.

    They then repeated this mistake with delve weapons. They were too easy to get for the high-end players and too hard to get for those on the low-end.
    (6)
    Last edited by Camiie; 10-13-2013 at 11:35 PM.

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