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  1. #81
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects. To give a bit more insight into the actual name, I will share a quick Japanese lesson with you all. Red mage, black mage, and other “mage” jobs utilize the kanji
    “魔道士” which denotes a mage or wizard-type role. On the other hand, rune fencer in Japanese
    is “魔導剣士” which uses a slightly different kanji “魔導.” Both are actually pronounced the same way (madou) but are different in the sense that the latter is used to denote more of a sage-type character. With that said, it might seem to overlap with the image of red mage, but it is in fact completely different.

    On another note, for all of you who may still be wondering what the main weapon for rune fencer will be, as many has guessed it will be great sword. However, they will still be able to fully utilize one-hand swords as well.

    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.

    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance, but they will not be able to have all resistances enhanced at once and will have to use runes skillfully to enhance themselves.
    (26)
    Devin "Camate" Casadey - Community Team

  2. #82
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    670
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Finally a Job that will (hopefully) be A+ in Great Sword.
    (7)

  3. #83
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Camate View Post
    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.
    Is the development team going to look into changing the enmity system itself? I think that's the first step.
    (8)

  4. #84
    Player Milva's Avatar
    Join Date
    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    (4)

  5. #85
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    There are technically bells in the game, they're classified as clubs. I would assume new bells will be added to enhance Geomancer spells or abilities similar to bard's instruments. Just my assumption though.
    (1)

  6. #86
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Just curious so I figured I'd ask. Is the job going to pick up a one handed grip trait that we've seen from other FF game's?
    (0)

  7. #87
    Player Agerknux's Avatar
    Join Date
    Mar 2011
    Location
    Blue Mage
    Posts
    21
    Character
    Agerknux
    World
    Ragnarok
    Main Class
    BLU Lv 99
    This isn't entirely about Rune Fencer or Geomancer, but I recall you talking about looking into adding jobs to relics if they fit the lore. Will Rune Fencer and Geomancer be considered? Also what about pre-existing "end" weapons such as Empyrean and Mythic weapons?
    (3)

  8. #88
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    They wont get put on Relic's.

    I'll imagine Geomancer will get the club trials, and Rune Knight the Great Sword ones.

    As for Mythic's they'd best get one, I also wouldn't be suprised if new weapons were added.


    Quote Originally Posted by Agerknux View Post
    This isn't entirely about Rune Fencer or Geomancer, but I recall you talking about looking into adding jobs to relics if they fit the lore. Will Rune Fencer and Geomancer be considered? Also what about pre-existing "end" weapons such as Empyrean and Mythic weapons?
    DNC and SCH fit the lore, but are still not on Relics.
    (3)
    Last edited by Daniel_Hatcher; 06-29-2012 at 04:53 AM.

  9. #89
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    time to hoard great swords...
    (2)

  10. #90
    Player Laurion's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    13
    Quote Originally Posted by Milva View Post
    My two concerns:

    1) If Rune Fencer is going to utilize consumable "runes" to charge it's abilities, are you planning on killing their inventory the same way as Ninja's? Fire rune, Dark rune, Enhance rune, Defense rune...? And then bags of each type of rune etc.?

    2) Will there be any "ultimate weapons" for Geomancer and Rune Fencer? Will there be a new mythic weapon types they will use? What about relic and empyrean weapons? Will Rune Fencer use Ragnarok/Excalibur? There is no "bell" ultimate weapon; will Geomancer be put on Clubs/Staves for meeling purposes?
    As far as runes go I assume that they'll offer individual runes like you listed, but also add in Universal Runes in the way that they added Universal tools for NIN. I mean I really don't see why they wouldn't add the option of universal ones.

    Highly doubt they'd get put on relics or get mythic weapons. I'd bet my money on new "ultimate weapons" being added with the expansion, one for each job including Geomancer and Runic Fencer.
    (2)

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