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  1. #1
    Community Rep Camate's Avatar
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    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects. To give a bit more insight into the actual name, I will share a quick Japanese lesson with you all. Red mage, black mage, and other “mage” jobs utilize the kanji
    “魔道士” which denotes a mage or wizard-type role. On the other hand, rune fencer in Japanese
    is “魔導剣士” which uses a slightly different kanji “魔導.” Both are actually pronounced the same way (madou) but are different in the sense that the latter is used to denote more of a sage-type character. With that said, it might seem to overlap with the image of red mage, but it is in fact completely different.

    On another note, for all of you who may still be wondering what the main weapon for rune fencer will be, as many has guessed it will be great sword. However, they will still be able to fully utilize one-hand swords as well.

    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.

    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance, but they will not be able to have all resistances enhanced at once and will have to use runes skillfully to enhance themselves.
    (26)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
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    677
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Finally a Job that will (hopefully) be A+ in Great Sword.
    (7)

  3. #3
    Player
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    Quote Originally Posted by Camate View Post
    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.
    Is the development team going to look into changing the enmity system itself? I think that's the first step.
    (8)

  4. #4
    Player Alistaire's Avatar
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    Mar 2011
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    Canada
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    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance
    How do you plan to have this compete with Aegis?
    (3)

  5. #5
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Alistaire View Post
    How do you plan to have this compete with Aegis?
    Indeed, as it is PLD is already amazing at magic damage and Physical damage resistance.
    (1)

  6. #6
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects.
    So it's ninja 2.
    (2)

  7. #7
    Player Edyth's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance, but they will not be able to have all resistances enhanced at once and will have to use runes skillfully to enhance themselves.
    Sounds like SCH's stratagems, and SCH's stratagems are awesome.
    (0)

  8. #8
    Player Zerich's Avatar
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    Mar 2011
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    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Edyth View Post
    Sounds like SCH's stratagems, and SCH's stratagems are awesome.
    not sure if sarcastic >_>
    (0)

  9. #9
    Player
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    Aug 2011
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    Quote Originally Posted by Camate View Post
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects.
    As other people have mentioned, I see two ways Rune Fencer's relationship to runes could go and I'm wondering which is more in-line with the Development Bros current plans.

    Will a Rune Fencer literally consume runes from his or her inventory, similar to a Ninja consuming ninja tools or a Corsair consuming cards?

    OR

    Will a Rune Fencer figuratively consume runes through job abilities with charges or charge-like things, similar to a Scholar consuming stratagems or a Dancer consuming Finishing Moves?

    The former seems much more likely to me, but then again, my first guess was that Rune Fencer would just use a lot of job high-enmity abilities to compliment a small and focused Enhancing magic selection. Obviously, that was way off.
    (2)
    Last edited by SpankWustler; 06-29-2012 at 05:55 PM.

  10. #10
    Player Oakrest's Avatar
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    Mar 2011
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    152
    Quote Originally Posted by Camate View Post
    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.
    As a PLD by choice, I find a great deal frustrating and just faithless about what is said here. In short, it's suggested that Rune Fencer will do more damage than Paladins - that's fine - but "as a tank role" ... wait a minute, you're going to make this a tank too? How about fixing paladin first and make it the tank it was intended to be? The fact that you acknowledge some jobs have a 'tanking' purpose at all is discouraging. As many fellow players point out, there are no tanks in FFXI right now except those who attack the fastest. To be specific, you acknowledge the enmity for the RF to tank cannot be achieved through "attacks alone" - so how else do you plan on doing it? With job abilities? Perhaps with a trait? The thought about enmity should be happening at a much larger scale, because whatever is concluded there - should be applied to existing broken tank jobs like Paladin.

    Honestly if you release this expansion/job without first fixing PLD I just can't see how I could continue playing without cringing every time I logged in to realize I was playing Rune Fencer not because it was an exciting new challenge, but because I knew it would be more effective/useful for endgame content. It seems it would be the closest thing to a Paladin (which is my fav job choice) but doesn't have to be a useless 'tank' as Paladin is now. I have Ochain and Almace, and am working on Aegis and Excalibur to complete my paladins damage mitigation and damage dealing diversity - yet this all feels in vain now.

    I love the idea of a new expansion and new areas. I've been asking for it in some of my other posts. But this is just wrong on so many levels. Let's back burner the expansion, and focus on really making the jobs we have better. Agreed?
    (0)
    Last edited by Oakrest; 08-03-2012 at 09:10 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.