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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Zerich View Post
    but we don't have any actual abilities or traits that the Runic(whatever) will be getting, or the GEO. and i didn't know that you already were a master about the new NMs and jobs.
    Simple way to say it, do you think this job will beat Aegis PLD in MDT/MDB gear? No? Then the role SE said it will have is pointless, thus if it is released without nerfing those things or making this new job nearly immune to magic, it will not matter, because they job will come as just a gimp PLD for magic mobs, nothing more it seems. It is fact as well they said that it will be using elemental enspells, something that is only RDM, but now for this job as well. What I said about it only goes from what they said about it, its a magic tank, PLD already mitigates 75% magic damage, reflect is the only way this job could possibly be better because the job would need to be to unbalanced to compete with the already unbalanced PLD magic defense tank. And as a DD, it takes RDM's enspells, the only thing about melee it had that made it special, and magic defense tanking was once a RDM's thing before Aegis PLDs were all over. Now, will be no longer true.

    I don't need to be a master of new jobs or a member of the dev team itself to listen to what I'm told about the updates and point out its flaws. I doubt any abilities or traits will make Runic>Paladin due to how PLD is already, if I'm wrong, SE is smart and did something right with it, chances are, I'm not. I do not hate Geo for 2 reasons, enfeebling stacks with others, and its enhancing idea seems to kinda suck in current events at least.

    GEO was clearly spelt out to us about 3 things, enfeebles (weird I thought RDM did that) and casts spells on themselves that give nearby party members a buff (sphere effects anyone?) or can cast similar spells on party members, but the effect doesn't move with the player. The problem with GEO for now at least is this AoE on self buff, for now its worthless to melees. Last I checked everything has big evil AoE attacks from hell that are not fun nor friendly to mages, which your asking to stand... right next to all the DDs getting hit with massive AoE so they can die... yeah, totally not flawed at all.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Demon6324236 View Post
    Simple way to say it, do you think this job will beat Aegis PLD in MDT/MDB gear? No? Then the role SE said it will have is pointless, thus if it is released without nerfing those things or making this new job nearly immune to magic, it will not matter, because they job will come as just a gimp PLD for magic mobs, nothing more it seems. It is fact as well they said that it will be using elemental enspells, something that is only RDM, but now for this job as well. What I said about it only goes from what they said about it, its a magic tank, PLD already mitigates 75% magic damage, reflect is the only way this job could possibly be better because the job would need to be to unbalanced to compete with the already unbalanced PLD magic defense tank. And as a DD, it takes RDM's enspells, the only thing about melee it had that made it special, and magic defense tanking was once a RDM's thing before Aegis PLDs were all over. Now, will be no longer true.

    I don't need to be a master of new jobs or a member of the dev team itself to listen to what I'm told about the updates and point out its flaws. I doubt any abilities or traits will make Runic>Paladin due to how PLD is already, if I'm wrong, SE is smart and did something right with it, chances are, I'm not. I do not hate Geo for 2 reasons, enfeebling stacks with others, and its enhancing idea seems to kinda suck in current events at least.

    GEO was clearly spelt out to us about 3 things, enfeebles (weird I thought RDM did that) and casts spells on themselves that give nearby party members a buff (sphere effects anyone?) or can cast similar spells on party members, but the effect doesn't move with the player. The problem with GEO for now at least is this AoE on self buff, for now its worthless to melees. Last I checked everything has big evil AoE attacks from hell that are not fun nor friendly to mages, which your asking to stand... right next to all the DDs getting hit with massive AoE so they can die... yeah, totally not flawed at all.
    - Enspell 1s are subbable, the only reason anyone started caring was because a job ability came along that could AoE it.
    - Rdm melee has never been anything special, it's in direct competition with a healing job as a melee.
    - Aegis didn't kill Rdm tanking, better methods of 'tanking' (dealing damage) in addition to a spell enmity reduction did.

    And no Pld has never been a good DD...
    (3)

  3. #3
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Let's see the gist of this thread boils down to:

    Paraphrasing: "I was this game's God-Mode at the 75 cap and now that that they've raised the cap to 99 and I'm no longer relevant, You give stuff to these new jobs that should have been given to me in the 1st place!"

    It's the nature of the game. BLMs were top dog until ToAU and the very specific mobs targeted at them to make them totally undesirable there. SMN have been crying for years for relevancy and to be brought up to par. PLDs, even properly equipped are barely usuable at endgame even now. Give it time, job adjustments are coming but the "balance" you want and what SE thinks the game needs are 2 totally different things. If you don't like the direction the game is going than take a break and come back.
    (2)

  4. #4
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Simple way to say it, do you think this job will beat Aegis PLD in MDT/MDB gear? No? Then the role SE said it will have is pointless, thus if it is released without nerfing those things or making this new job nearly immune to magic, it will not matter, because they job will come as just a gimp PLD for magic mobs, nothing more it seems. It is fact as well they said that it will be using elemental enspells, something that is only RDM, but now for this job as well. What I said about it only goes from what they said about it, its a magic tank, PLD already mitigates 75% magic damage, reflect is the only way this job could possibly be better because the job would need to be to unbalanced to compete with the already unbalanced PLD magic defense tank. And as a DD, it takes RDM's enspells, the only thing about melee it had that made it special, and magic defense tanking was once a RDM's thing before Aegis PLDs were all over. Now, will be no longer true.

    I don't need to be a master of new jobs or a member of the dev team itself to listen to what I'm told about the updates and point out its flaws. I doubt any abilities or traits will make Runic>Paladin due to how PLD is already, if I'm wrong, SE is smart and did something right with it, chances are, I'm not. I do not hate Geo for 2 reasons, enfeebling stacks with others, and its enhancing idea seems to kinda suck in current events at least.

    GEO was clearly spelt out to us about 3 things, enfeebles (weird I thought RDM did that) and casts spells on themselves that give nearby party members a buff (sphere effects anyone?) or can cast similar spells on party members, but the effect doesn't move with the player. The problem with GEO for now at least is this AoE on self buff, for now its worthless to melees. Last I checked everything has big evil AoE attacks from hell that are not fun nor friendly to mages, which your asking to stand... right next to all the DDs getting hit with massive AoE so they can die... yeah, totally not flawed at all.
    sorry, but RDM tanking died when they reduced enmity from enfeebles. i hope you didn't think that rdm melee was ever strong enough to keep hate on anything with real dd's on it...the concept that rdm melee being a relevant magic tank is as real as whm melee tanking all enemy magic attacks (btw they can absorb more magic damage than rdm) not going to make any statements, but i'm sure that runic is intended to be magic-def tanking, however will probably find some other niche place in the game, unless it comes with respectable DD qualities.

    i'm not trying to fight, just pointing stuff out that you might overlook.
    (3)
    Last edited by Zerich; 06-25-2012 at 07:31 AM.