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  1. #161
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I have the answer to the question that has been asked since VanaFest:



    No, runes will not be generated through consumable items like ninja tools. Instead, they will be generated/used via an ability. There will be a recast timer associated with runes, which is currently planned to be around 10 seconds. With that said, I think you can consider the system to be quite close to how dancers function.

    Hope this clears up the debate
    oh god no... INCOMING 2003 BOOST STYLE MACROS!!! RUNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
    (2)

  2. #162
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    IDK, have to wait for the job to drop to find out. But at least we won't be dropping coin on disposable item's or over priced spell's
    (1)

  3. #163
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    I have the answer to the question that has been asked since VanaFest:



    No, runes will not be generated through consumable items like ninja tools. Instead, they will be generated/used via an ability. There will be a recast timer associated with runes, which is currently planned to be around 10 seconds. With that said, I think you can consider the system to be quite close to how dancers function.

    Hope this clears up the debate
    Will they be instant use abilities like dancer? Macroing gear for that stuff is a pain in the arse with the current macro system.
    (1)

  4. #164
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Will they be instant use abilities like dancer? Macroing gear for that stuff is a pain in the arse with the current macro system.
    Name one ability that isn't instant-use.
    (0)

  5. #165
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dazusu View Post
    Name one ability that isn't instant-use.
    Perhaps what I should have said was: Will they have any sort of reasonable duration? or will rune fencer be invisible 90% of the time riding 20 different abilities on a 10 second timer with a bunch of gear that is only useful while performing those abilities?

    Most jobs have a lot of gear swapping going on due to casting and / or weapon skills, but dancer seems especially annoying in that sense due to the short duration of abilities / timers. It would be ideal if the new job didn't have to swap 15 pieces of gear to perform 1 action every 3-5 seconds.
    (2)

  6. #166
    Player katiekat's Avatar
    Join Date
    Mar 2011
    Location
    sandy
    Posts
    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    tell me about it i think i swop more on dnc then any other job lol
    (1)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  7. #167
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Luvbunny View Post
    So how is this make rune fencer as a viable tank? Evasive one like dancer, ninja and thief which has plenty of damage mitigation ability or self cure - or blood tank like Paladin who can cure but deal rather ok damage - or your typical DD blood tank who needs Whm to babysit them?
    It doesn't.

    Best case scenario it tanks the same things PLD does, worst case is it will what NIN does.

    After the initial "ohh look shiny!!!!!" period is over with, it's usefulness will be determined by it's damage output.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #168
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by saevel View Post
    It doesn't.

    Best case scenario it tanks the same things PLD does, worst case is it will what NIN does.

    After the initial "ohh look shiny!!!!!" period is over with, it's usefulness will be determined by it's damage output.
    Sad, but true, unless SE completely overhauls the enmity system to coincide with the new expansion, suddenly revitalizing tanking.

    The way I've read it, it seems like Rune Fencer will basically be designed for magically oriented fights. My guess is that it'll play as a sort of reverse pld, in that it will easily deal with and mitigate magical damage, but also be entirely capable of mitigating physical damage as well, it will just not do so as well as it does magical damage.

    In other words, it'll be pretty useless as far most of the mobs currently in the game go, because of melee attacks. Though, I guess it's likely that SE intends to release at least a few mobs that deal magical damage as their melee attacks. Time will tell, though.
    (4)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  9. #169
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Will they be instant use abilities like dancer? Macroing gear for that stuff is a pain in the arse with the current macro system.
    I think you mean RDM SESD macros? If RNK is similar to RDM in that aspect, it's going to be a pain in the posterior indeed...
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #170
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    The way i see it, Tanking is dead. The best we can hope for is the job to have good JA/Defensive AoE buffs to a point they could actually become a Support/DD like COR instead of a tank and suck and die in a pile of SMNRDMPLD sh*t.

    We all know from experience SE is like "Why Can't i balance all these jobs?!" on us when it comes to figuring out which job should do which:

    I.E -
    RDM Getting Mostly Single Target spells, While being described as an expert at enhancing others.
    THF Being described as a master of Enmity, with a total of 2 (1 is shared timer with another) Enmity Abilities.
    and so on.

    So for all we know, RNF could turn into, as i said above, a SUpport/DD, Use Runes to buff the real tank (I.E probably the WAR) and use the GS to deal some decent Resolution damage.

    Its up in the air at this point, But honestly, Defensive (PLD/RNK) Tanking is a dead art in this game, the best slot this job will fill is as i've described above, a Support/DD, if the Runes are good enough to warrant a spot. On one hand, COR Passed this test, and became a good Support DD, on the other hand, DNC Failed this test with its JA's not really warranting a spot overall to most players. RNK is still up in the air.

    But as it stands, Expecting this job to do any sort of tanking is silly, PLD is dead, This job will be too unless its JA's warrant a spot in the Main DD Alliance for Magic/Defensive purposes, and its GS options are decent so it can pump out some okay damage.
    (3)
    Last edited by Karbuncle; 08-01-2012 at 06:18 PM.

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