IDK, have to wait for the job to drop to find out. But at least we won't be dropping coin on disposable item's or over priced spell's![]()
Perhaps what I should have said was: Will they have any sort of reasonable duration? or will rune fencer be invisible 90% of the time riding 20 different abilities on a 10 second timer with a bunch of gear that is only useful while performing those abilities?
Most jobs have a lot of gear swapping going on due to casting and / or weapon skills, but dancer seems especially annoying in that sense due to the short duration of abilities / timers. It would be ideal if the new job didn't have to swap 15 pieces of gear to perform 1 action every 3-5 seconds.
tell me about it i think i swop more on dnc then any other job lol
am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Sad, but true, unless SE completely overhauls the enmity system to coincide with the new expansion, suddenly revitalizing tanking.
The way I've read it, it seems like Rune Fencer will basically be designed for magically oriented fights. My guess is that it'll play as a sort of reverse pld, in that it will easily deal with and mitigate magical damage, but also be entirely capable of mitigating physical damage as well, it will just not do so as well as it does magical damage.
In other words, it'll be pretty useless as far most of the mobs currently in the game go, because of melee attacks. Though, I guess it's likely that SE intends to release at least a few mobs that deal magical damage as their melee attacks. Time will tell, though.
The way i see it, Tanking is dead. The best we can hope for is the job to have good JA/Defensive AoE buffs to a point they could actually become a Support/DD like COR instead of a tank and suck and die in a pile of SMNRDMPLD sh*t.
We all know from experience SE is like "Why Can't i balance all these jobs?!" on us when it comes to figuring out which job should do which:
I.E -
RDM Getting Mostly Single Target spells, While being described as an expert at enhancing others.
THF Being described as a master of Enmity, with a total of 2 (1 is shared timer with another) Enmity Abilities.
and so on.
So for all we know, RNF could turn into, as i said above, a SUpport/DD, Use Runes to buff the real tank (I.E probably the WAR) and use the GS to deal some decent Resolution damage.
Its up in the air at this point, But honestly, Defensive (PLD/RNK) Tanking is a dead art in this game, the best slot this job will fill is as i've described above, a Support/DD, if the Runes are good enough to warrant a spot. On one hand, COR Passed this test, and became a good Support DD, on the other hand, DNC Failed this test with its JA's not really warranting a spot overall to most players. RNK is still up in the air.
But as it stands, Expecting this job to do any sort of tanking is silly, PLD is dead, This job will be too unless its JA's warrant a spot in the Main DD Alliance for Magic/Defensive purposes, and its GS options are decent so it can pump out some okay damage.
Last edited by Karbuncle; 08-01-2012 at 06:18 PM.
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