So here's my generic question for Camate and Friends(TM):

Is the majority of SoA's game-play going to comprise of zone-wide player involvement (similar to Beseiged/Campaign), Alliance-sized (Similar to Dynamis at first release), or Party/Solo-scale events (such as modern day Dynamis and Abyssea)?

Additionally, and probably more to the point: In comparison to the Voidwatch "grind" that has become the primary end-game focus, how will SoA's content be pushed to players? Is this mostly for adventure/story? For the "ooh shinies!"... or basically, what is the intended goal for SoA?