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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Oakrest View Post
    +1/Like. PLD needs a general/overall hate control benefit. I.e., introduce a JA or JT that raises enmity cap for the PLD - I know they said they won't raise the hate cap - but if they want to fix PLD, it seems like they need to make an exception.
    Hate is NOT PLD's main problem, never was!
    (1)

  2. #2
    Player Oakrest's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Hate is NOT PLD's main problem, never was!
    Ok sure - it never was. It is now.
    (2)

  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Alvian
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    MNK Lv 12
    Quote Originally Posted by Oakrest View Post
    Ok sure - it never was. It is now.
    No it isn't.
    (1)

  4. #4
    Player Oakrest's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    No it isn't.
    Junk.





    .
    (1)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  5. #5
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
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    Lakshmi
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    WHM Lv 99
    Quote Originally Posted by Oakrest View Post
    Junk.
    Hate is not a problem for PLD.

    The problem is that current hate mechanics allow almost all DDs to hit the enmity cap within 2-3 weaponskills. In any zerg event (read: all modern FFXI events) this will be the case.

    In order for tanking to be even feasible at this point, a dramatic change in enmity calculation will be required, including reducing enmity-via-damage by over 50%. However, this is just the tip of the iceberg.

    All in all, you need to understand the how's and why's of enmity before you suggest what a tank's problem is in maintaining hate.
    (3)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  6. #6
    Player Oakrest's Avatar
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    Quote Originally Posted by Llana_Virren View Post
    Hate is not a problem for PLD.

    The problem is that current hate mechanics allow almost all DDs to hit the enmity cap within 2-3 weaponskills. In any zerg event (read: all modern FFXI events) this will be the case.

    In order for tanking to be even feasible at this point, a dramatic change in enmity calculation will be required, including reducing enmity-via-damage by over 50%. However, this is just the tip of the iceberg.

    All in all, you need to understand the how's and why's of enmity before you suggest what a tank's problem is in maintaining hate.
    What?!?! We're saying the same thing (except that you're combining "tanking" with "enmity control" and that's a mistake - there should be a distinction there. Tanking is about damage mitigation, and enmity is about enemy control/focus)

    In any case, the fact that you're not making any real separation from what I'm saying yet finding a way to say, "you need to understand the how's and why's of enmity before you suggest what a tank's problem is in maintaining hate" is insulting and a waste of time. My understanding of CE, VE and enmity mechanics probably far exceeds yours. I am an Ochain/Almace Paladin that has been playing since NA launch and know enough to know that your argument is just useless - what exactly are you sayin? No changes to enmity for paladin, right?

    You say:
    Quote Originally Posted by Llana_Virren View Post
    Hate is not a problem for PLD.
    and then you say:
    Quote Originally Posted by Llana_Virren View Post
    In order for tanking to be even feasible at this point, a dramatic change in enmity calculation will be required, including reducing enmity-via-damage by over 50%.
    So if hate is not a problem for PLD, why are you proposing any changes?

    Moreover, I remind you that tanking is different than enmity control. Further still, the fact that you think the enmity loss from damage is a problem tells me you really don't know anything about this. Caping haste on any melee job (including paladin) can easily regenerates the enimity cap but the monster is bouncing around like a marble game of hungry-hungry-hippos because the cap chart keeps capping and uncapping and switching to the next ID on the enmity lists (CE and VE). The cap needs to be raised, such that select characters (PLD foremost) can exceed other party members on the enmity lists and safely perseve focus as even that new raised cap increases and decreases (99%-100% and back).

    Obviously they may need to rewrite the entire enmity mechanic - I don't really care, I'm not getting paid to be a game developer for SE to figure that out. The point is, the enmity cap increase should be done for paladin (and maybe some other select jobs as well). I don't care how they do it, and I don't care how much of the "iceberg" is under the surface either.


    Stop getting so granular. Paladin should be able to control enmity and currently can't reliably at any point in the battle once enmity caps (and as you pointed out, that happens really fast at present). Perhaps another solution is to just lower the amount of enmity generated across the board (and I mean drastically) for all spells, ja, etc - and then increase it for pld. Effectively/relatively achieving the same thing, but that approach has a more clearly defined limit/ceiling before 0.
    (1)
    Last edited by Oakrest; 06-30-2012 at 02:19 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.