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Thread: SMN Atmas

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  1. #1
    Player MrButter's Avatar
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    Mar 2011
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    14
    Character
    Mascrapone
    World
    Siren
    Main Class
    SCH Lv 95
    Don't underestimate the power of Lion/Blinding Horn and Ramuh's Thunderstorm. You can get some very impressive damage off of it, especially with merits and mana cede.
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  2. #2
    Player Papesse's Avatar
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    Mar 2011
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    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    I will also check once the servers are back. I'm 99% certain MM + Lion + Blinding Horn beats MM + Ultimate + Lion or even Ultimate + Lion + Blinding Horn. (and 100% sure MM + Claw outdmg MM + Ultimate for Geocrush, with or without Baying Moon)
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  3. #3
    Player Malamasala's Avatar
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    Mar 2011
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    What is this talk about guard? They simply have 50% physical damage reduction. You know, like how you have damage reduction on slimes (unless slimes are awesome MNKs with guard).

    I also do not understand the point of savior atma. Stats do nothing for us, and resist is pointless except for amnesia. The damage absorption exists on other atmas. Atma of Aquatic ardor for example. (And depending on what you are fighting, a physical absorption may be enough since avatars die fast if they are incorrectly nuked anyway)

    I'm interested in hearing if it is 30% or 40% on majors though.
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  4. #4
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    Quote Originally Posted by Malamasala View Post
    What is this talk about guard? They simply have 50% physical damage reduction. You know, like how you have damage reduction on slimes (unless slimes are awesome MNKs with guard).
    Look at Ducal Guard. You have to either convince yourself that:

    1) SE accidentally coded DG so that avatars AND ONLY avatars are always considered to be at 50% health.
    2) SE added a cap without fixing the error

    Or

    1) Avatars have always had 100% guard rate, -50% DT when guarding. DG stacked, working as intended.
    2) SE added a cap

    One requires a significant amount of fail, and the other is a simple oversight. Believe what you will, we've moved on.
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  5. #5
    Player
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    Mar 2011
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    Windurst
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    2,169
    EDIT: True for the Smn not really benefitting from the stat increase unless you have Twilight cloak or something...
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  6. #6
    Player Malamasala's Avatar
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    One requires a significant amount of fail, and the other is a simple oversight. Believe what you will, we've moved on.
    From my experience, "significant amount of fail" is a synonym for Summoner and has always been. Spirits anyone? Summoning skill over cap system anyone? +1 second to 30 second wards extension anyone?

    I think siphon is probably the only thing SE ever got right.
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  7. #7
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    That's funny to me, seeing how quickly we were *slightly* nerfed. SMN is inches away from insanely powerful. SE has even converted my opinion on Favor.
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  8. #8
    Player Malamasala's Avatar
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    I'd love to hear what made you change your mind about Favor. I haven't noticed anything different and only seen even less use now that I have more -perpetuation gear.
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  9. #9
    Player
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    Quote Originally Posted by Malamasala View Post
    I'd love to hear what made you change your mind about Favor. I haven't noticed anything different and only seen even less use now that I have more -perpetuation gear.
    24% DA with Ifrits Favor and somewhere around 440 SMN magic, per wiki. I still haven't figured out how to abuse it, but I want to.
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  10. #10
    Player Papesse's Avatar
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    Mar 2011
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    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Here's are my findings about our magical atmas. I have been somewhat surprised.

    I was wearing Shareeravadi +2/Eidolon Pendant/Tiresia's Cape/Caller's Sash (Pet MAB+17), Caller's Doublet +2 (BP DMG +10%) and Caller's Spats +2 (50% TP bonus)
    The target was Flame Skimmer. (who seems to have some form of strong MDB/MDT but whatever)


    Thunderstorm (lvl 1)
    Base DMG : 1007
    Lion : 1310 (+30% confirmed)
    Blinding Horn : 1310 (+30% confirmed)

    Lion/Blinding Horn : 1611
    MM/Lion : 1589
    Ultimate/Lion : 1711

    Lion/Blinding Horn/MM : 1956
    Lion/MM/Ultimate : 2077
    Lion/Blinding Horn/Ultimate : 2106


    Geocrush (lvl 5)
    Base DMG : 1464
    Claw : 1903 (+30% confirmed)
    MM : 1730
    Ultimate : 1914

    Claw/MM/Savior (total INT+80) : 2459
    Claw/Ultimate/Baying Moon (total MAB+80) : 2836
    Claw/MM/Ultimate : 2939


    Grand Fall (lvl 1)
    Base DMG : 1007
    Noxious Fang : 1410 (+40% confirmed)


    Wind Blade (lvl 1)
    Base DMG : 1007
    Gales : 1310 (+30% confirmed)


    Meteor Strike (lvl 1)
    Base DMG : 1007
    Smoldering Sky : 1310 (+30% confirmed)
    Lone Wolf : 1310 (+30% confirmed)


    Heavenly Strike (lvl 1)
    Base DMG : 1007
    Baying Moon : 1193
    Beyond : 1551 (+30% confirmed)


    Lunar Bay
    Base DMG : 975
    Cosmos : 1366 (+40% confirmed)


    Holy Mist
    Base DMG : 699
    Holy Mountain : 699 (???? bugged...)

    Meteorite
    Base DMG : 543
    Holy Mountain : 543...

    Conclusions (or Confirmations I should say) :
    - MAB Superior > Element Major > INT Superior (my apologies, you were right Nacht)
    - Noxious Fang and Cosmos have +40% DMG element.
    - All others atmas with Element Major have the same potency (+30%). Beyond is of course above everything because of the MAB+30.
    - Holy Mountain do not have any DMG bonus on Light.
    (0)
    Last edited by Papesse; 03-26-2011 at 12:24 PM.

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