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  1. #1
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743

    SMN only?? Spell Invisible

    I was wondering why SMN is the only Pet job that loses the effect of invisible when sending a pet into action? Has this topic been done before? I couldn't find it. But I didn't really notice it until today when I played as my PUP and BST.
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    I remember this being addressed somewhere a long time ago. It was some BS about bst pets having fighting instinct and less direction or some crap.
    I agree that this needs to be changed
    (0)

  3. #3
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Think he means because "Deploy" and "Fight" both allow you to keep invisible but "Assault" wipes it. Not sure the reason, probably the fact of avatars are so easily replaced maybe?

    BST pets are on a 5 minute timer + jugs, and automaton are 5~20 minute timer. And while PUP and BST can hold more of their own without a pet, they don't want to keep us without one at our side?
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Komori View Post
    Think he means because "Deploy" and "Fight" both allow you to keep invisible but "Assault" wipes it. Not sure the reason, probably the fact of avatars are so easily replaced maybe?

    BST pets are on a 5 minute timer + jugs, and automaton are 5~20 minute timer. And while PUP and BST can hold more of their own without a pet, they don't want to keep us without one at our side?
    Perhaps, to be fair though, all these different rules for pets are so stupid. Yes, give them unique things, but stuff like Fight, Deploy etc should all follow the same rules.

    I mean you have the ability to tell your pet to fight something invisible but not the ability to actually keep it fighting that one enemy.

    Yet SMN can have it fighting one enemy completely loyal, yet not have it listen when they're invisible.
    (1)

  5. #5
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Blame it to "balance" BS of yesteryear.... but I agree that SE really needs to get off their lazy ass and stop doing "adjustment" on melee jobs... It is time they put some effort on pet based jobs like how they did good on Puppetmaster 6 years later. Summoner and Beastmaster are the two pet based jobs that are very due for some good adjustments, as well as Red Mage.
    (2)