Thats when adding new categories with caps, or adding a new form of points, actually comes in & works well. Merits wouldn't have a cap but new ones could, and a new points system could, both of which would easily make a new form of merits with a cap and real choices!
ARe people really still calling the ws merit cap a choice? It says cap right in the name. As in "Handicap". Not choice cap. It's a limitation to what you can do. Not an opportunity to do what you want.
A choice would be "Hey guys, we added all these ws's and you can merit as many as you want to their caps for the low price of 100,000,000 merit points. Choose wisely.".
That's obviously an exaggeration, but you get the point. Instead of setting the bar at a point where it was possible for you to merit them all, but unlikely that most people would actually do that (the smart way in my opinion), they set the bar where anyone could do it in a day and then capped them (the lazy way).
The current merit system offers two choices: suck or don't suck. There is no customization aside from that. I don't see how anyone can defend that.
What FrankReynolds said sums it up quite nicely. If everything was uncapped, you would actually have to choose what you merit. I don't think people realize just how many merits it would require to cap everything. It's unrealistic that anyone would actually do everything. It would allow you to focus on what jobs you want to play, instead of just meriting everything the best way, which is what people do now.
If someone actually wants to sit through months of grinding EXP in Abyssea to cap everything, good for them. Then they actually deserve to have everything merited. Otherwise you'd have real specialization, unlike what you have now.
Even if the current system offered real customization, I would still be against it, because customization through limitations sucks. People should not be excluded from content based on their preference. Why should someone have to give up Aura Steal for Feint, or vice versa? This game was designed to allow people to play everything, that's why the job system is set up as it is. FFXI is literally the only game with classes I know which allows you to have multiple classes leveled and switch between them at will. Merits go against the entire design philosophy of the game, which happens to be a philosophy I'm attracted to.
I don't see why people value distinction so highly at all. It seems like a completely arbitrary desire.
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I completely agree with Byrth, Arcon and the rest of the people supporting this thread. They have all explained it a lot better than I would.
The development team would do us a great service by uncapping the merit point categories. Camate and company continually say that they take all suggestion into consideration, well here we are. The majority of us strongly believe in this change. Uncapping the merit point categories will not break this game in any way shape or form as explained by various posters in this thread.
177 'Likes' is a ton for the English Forum and that's not counting the other Likes from supporting posts on this thread.
Mr. Matsui, community members, development team, please make this happen!
Last edited by Tanama; 11-05-2012 at 10:05 PM. Reason: Grammar
Great idea for a change, Byrth, liked and wholeheartedly support the removal of unnecessary limitations like this. As it stands now, there's very little room for true customization and specialization due to terrible merit choices (job-specific merits) like many have said previously. This would open up a bit more room for true uniqueness, as many players would never touch the true depths of the merit system (Pchan not meriting CHR for his MNK, for example) but others would.
Removing, or even relaxing the caps on the merit system would reduce the amount of "cookie-cutter" builds we see, where for a certain job, it's x/5 this, x/5 that and must have this WS 5/5 or GTFO.
A thought I had, sort of in line with this, is instead of having the options laid out for us in the form of 4-8(?) merits per category per job, we could actually choose what we'd like to merit for each job, in sort of a tree-like structure (Merit such and such to unlock further upgrades but locked into that tree). Keeping unlockable spells/abilities intact of course, but for example:
WAR Merits, current (10 upgrades available for each area):
-Berserk, Defender, Warcry, Aggressor Recasts, Double Attack Rate
-WAR Charge, Tomahawk, Savagery, Agg. Aim effects.
WAR Merits, my suggestion (Separate trees for each JA, split to potency or recast):
-JA effects and recast (Including JAs like Retaliation, Blood Rage, etc); Choose one tree per JA, additional effects possible in each tree (Blood Rage re-adding a small crit damage increase, for example)
-DA Rate or damage increase
-Unlockable JAs/Trait changes (Warrior's Charge having the current Triple Attack chance or increased damage much like the AF2+2 legs augment)
Didn't really mean to hijack your post with my idea, Byrth, but wanted to show support for a change to the current merit system of some form, in order to promote even more unique character builds in some way; either by removal of the current merit category caps, or by an "overhaul" of the system.
Yeah, no problem!
I've noticed that many people seem to suggest other merit system alterations. The reasons that I focused on uncapping as opposed to some other option are:
1) They've shown themselves to be capable of raising the category caps and have done it multiple times.
2) Making a more complicated system (like here, here, or here) would require effort and resources that the FFXI team seems unable to afford at the moment.
If they wanted to invest a lot of time and effort making a merit system that encouraged specialization, I would disagree with them philosophically due to FFXI's character development model (See point B2). I mean, regardless of how complicated a system you make (paths, well-balanced abilities, etc.) there will only be one optimal set of merits for a given situation. For me, the absolute worst possible case would be if the merit system was balanced and important enough that people were actually re-meriting between events. It would be like getting an XP buffer at 75 so you can keep doing Dynamis, except it would be getting a merit point buffer so you can keep switching your merits around for your Legion night and then Voidwatch night and then Odin v2 night. I'd hate it.
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