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  1. #1
    Player Kojo's Avatar
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    Jul 2011
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening, Vana'diel!

    As a part of the character growth system, we will be increasing merit caps and adding new categories in the future. However, we will not be removing the cap entirely.

    The reason we are not removing this cap is because it would allow players to ultimately max out everything and cause characters to become universal or too versatile.
    The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences. This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost.
    Currently, we can fully merit 4 Combat Skills, but only fully merit 3 Merit Weapon Skills, are there any plans to add the capacity to fully merit a fourth Weapon Skill to match out Combat Skills?
    (9)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    Quote Originally Posted by Kojo View Post
    Currently, we can fully merit 4 Combat Skills, but only fully merit 3 Merit Weapon Skills, are there any plans to add the capacity to fully merit a fourth Weapon Skill to match out Combat Skills?
    Very good point...one often left out in the debate over increasing WS Merit caps.

    In all honesty though, can't help felling that the whole mindset over the restrictions is due for a rethinking in general. These policies were made at a time when inventory constraints, time, etc. created an environment where most people only had a few jobs leveled and spec'ed out to max--and these limits were more in line with that take on jobs at that time. But, the game has taken a dramatic turn in recent years....and this is not the general consensus of the playerbase now. There are many that have anywhere from 4 to 6 jobs they routinely use in different capacities, and they are up against a brick wall with these restrictions.

    Please, SE... take a long hard look at your own census data. Extract out just how many jobs people have capped out at 99 with completed armors and weapons, etc. Get a better feel for what the playerbase is actually doing with the 20 jobs currently available to them (and more on the way with Adoulin expansion, let's keep that in mind as well)....and bring these merit restrictions up to a more reasonable level.
    (13)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Kojo's Avatar
    Join Date
    Jul 2011
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by RAIST View Post
    Very good point...one often left out in the debate over increasing WS Merit caps.

    In all honesty though, can't help felling that the whole mindset over the restrictions is due for a rethinking in general. These policies were made at a time when inventory constraints, time, etc. created an environment where most people only had a few jobs leveled and spec'ed out to max--and these limits were more in line with that take on jobs at that time. But, the game has taken a dramatic turn in recent years....and this is not the general consensus of the playerbase now. There are many that have anywhere from 4 to 6 jobs they routinely use in different capacities, and they are up against a brick wall with these restrictions.

    Please, SE... take a long hard look at your own census data. Extract out just how many jobs people have capped out at 99 with completed armors and weapons, etc. Get a better feel for what the playerbase is actually doing with the 20 jobs currently available to them (and more on the way with Adoulin expansion, let's keep that in mind as well)....and bring these merit restrictions up to a more reasonable level.
    Agreed, Honestly, I'm not asking to me able to max everything, nor am I asking to be able to max 5+ Combat Skills, I just have 4 specialty Skills; H2H, Scythe, Great Sword, and Marksmanship, only with three of those am I capable of using a merit WS, I'd just like to see those evened up.

    Another thing is perhaps to match the Magic Skill category with a "Spells" category. My half-baked ideas for new spells was this.

    WHM/RDM/SCH
    Forsaken - A Light based Dia/Bio hybrid.
    BLM/RDM/SCH
    Ultima - Non-elemental magic damage (Unaffected by Manifestation)
    BLM/DRK
    Impact - Just make Impact unlockable via merits.
    SMN
    Cait Sith - Abilities are unlocked by putting more merits into Him/her.
    NIN
    Utsusemi: San - 1 Merit = 1 Shadow; 5/5 means a 5 Shadow Utsusemi.
    BLU
    Flare Star - Not used by any mob; Fire damage that ignores Magic Defense, but is subjected to resistence.

    Just some ideas, obviously, like WSs, these would gain power as they are merited more.
    (2)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #4
    Player
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    Mar 2011
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    4,310
    Quote Originally Posted by Kojo View Post
    BLM/DRK
    Impact - Just make Impact unlockable via merits.
    Umm~ should probably be for all jobs on Twilight Cloak, or at least add RDM to this list...
    (4)

  5. #5
    Player Kojo's Avatar
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    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Umm~ should probably be for all jobs on Twilight Cloak, or at least add RDM to this list...
    This text is due to a 10 character minimum on a post, please look below for my response.

    No.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #6
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    Quote Originally Posted by Kojo View Post
    This text is due to a 10 character minimum on a post, please look below for my response.

    No.
    Yes, enfeebling + nuke should be for RDM, simple as that, neither BLM or DRK need an enfeeble of this power to themselves especially when it deals damage as well, if anything it embody a hybrid spell, the very foundation of what RDM is meant to be, a Hybrid.
    (3)

  7. #7
    Player Kojo's Avatar
    Join Date
    Jul 2011
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    Here
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    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yes, enfeebling + nuke should be for RDM, simple as that, neither BLM or DRK need an enfeeble of this power to themselves especially when it deals damage as well, if anything it embody a hybrid spell, the very foundation of what RDM is meant to be, a Hybrid.
    Read where I said "Forsaken". Technically, PLD should be on that one, too. RDM isn't a nuker, nor a healer, it's an enfeebler.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.