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  1. #71
    Player Doombringer's Avatar
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    Mar 2011
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    365
    106 likes were apparently not enough <.< this might be the single most popular thread i've seen on this forum. hope is, truly, lost...
    (18)

  2. #72
    Player Kari's Avatar
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    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Okipuit View Post
    The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences.
    If that's the idea, it was poorly executed.
    Most jobs have really obvious Merit choices. Almost everyone who takes their job seriously at all will have very similar merits. There's not much choice because of how many terrible merits there are.
    (17)
    /人 ‿‿ 人\


  3. #73
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Okipuit View Post
    The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences. This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost.
    We all know that. No one is arguing that it goes against the idea behind it. We're arguing that the idea itself is bad. If an idea is immensely disliked by the community, the development team should take a hint and do something about it. Their game philosophy is not immediately the best philosophy just because they're the creators. Please let them know that we do understand the purpose and intention of the merit system, but that we don't agree with it. Specialization is not meant to be in this game, nothing else supports that. The job system itself goes strictly against it, as does the ability to switch gear at will, two of the most defining properties of this game.
    (20)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #74
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,024
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°v

    I as well am of the opinion that there is no point limiting them really.

    While the purpose and reasoning is clear, and understandable, the cold fact is that it does indeed not make for more diverse characters since nearly everyone will merit the same things for same jobs. It's simply how the game works; there usually is no reason to not merit just those things.

    I would love to see a reply to regarding this particular argument.
    (7)
    ...or so the legend says.


  5. #75
    Player Emitremmus's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think something to help alleviate this problem would be to actually be able to get refunded merit points when you lower a skill. That way if you're RDM and you know you're going to need to have a proficiency in Ice Magic/Paralyze II for example, then you would be able to merit accordingly for the situation. This method involves no loss of uniqueness and allow you to keep current caps in place.

    Also on a side note, I think there should be more uses for merits than through the current methods. They are used for limit break quests, so there is no argument that they cannot be used to say purchase some kind of unique items or access to battlefields. It kind of sucks to sit there and be capped out on merits when you could be using them for something at least.
    (5)

  6. #76
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Okipuit View Post
    The reason we are not removing this cap is because it would allow players to ultimately max out everything and cause characters to become universal or too versatile.
    The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences. This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost.
    To further this theme, will many merits ever be made less earth-shatteringly horrible? Job-specific merits are the worst offenders by far.

    Aggressive Aim, for example, is so horrible that maxing it out will actually break the universe. The fabric of being itself will open like a mouth and scream "WHY?!" at the offending player until his or her skin is flayed off by the sonic force of the malevolent voice of all time and space.

    If the point is "CHOOSE!", then consider making merits into actual choices. Not the series of idiot-checks which most job-specific merits currently are.
    (13)

  7. #77
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by SpankWustler View Post
    To further this theme, will many merits ever be made less earth-shatteringly horrible? Job-specific merits are the worst offenders by far.

    Aggressive Aim, for example, is so horrible that maxing it out will actually break the universe. The fabric of being itself will open like a mouth and scream "WHY?!" at the offending player until his or her skin is flayed off by the sonic force of the malevolent voice of all time and space.

    If the point is "CHOOSE!", then consider making merits into actual choices. Not the series of idiot-checks which most job-specific merits currently are.
    A limited merit system really only works if the merits were really rather OP. That way limiting them makes sense, with so many rubbish choices it's not a choice anyway.
    (9)

  8. #78
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Umm~ should probably be for all jobs on Twilight Cloak, or at least add RDM to this list...
    This text is due to a 10 character minimum on a post, please look below for my response.

    No.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  9. #79
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kojo View Post
    This text is due to a 10 character minimum on a post, please look below for my response.

    No.
    Yes, enfeebling + nuke should be for RDM, simple as that, neither BLM or DRK need an enfeeble of this power to themselves especially when it deals damage as well, if anything it embody a hybrid spell, the very foundation of what RDM is meant to be, a Hybrid.
    (3)

  10. #80
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yes, enfeebling + nuke should be for RDM, simple as that, neither BLM or DRK need an enfeeble of this power to themselves especially when it deals damage as well, if anything it embody a hybrid spell, the very foundation of what RDM is meant to be, a Hybrid.
    Read where I said "Forsaken". Technically, PLD should be on that one, too. RDM isn't a nuker, nor a healer, it's an enfeebler.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

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