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  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Richie View Post
    Please consider this, Development Team!!
    Rewrite the whole thing in japanese and maybe they'll give it an "I'll pass it along" before they throw it in the trash, never to be seen by the dev team's eyes.
    (3)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Honestly I lost count of how many time I've merit something, remove the merits and then later come back and do this over and over out of boredom.

    Whether or not we Merit a Weaponskill like Ruinator just to play it for a couple of days, then remove the merits and place them onto a different one like Resolution, only to drop those merits and then raise Upheaval and so on.

    SE seriously? It's not like its impossible to remerit these skills or anything else. Gaining enough limit points to fully merit a level 5 WS only take a couple of hours.

    Point is, these limits make it annoying for all of us which by no means stops us from working around your limit. But to make us do that is no longer reasonable today.

    Back when Merits were first implemented, Exp cap was 70- 75. Players back then took quite a long time to gain enough points to place them on merit skills, therefore since it took quite the effort, all players had to choose wisely. Also these merit skills were powerful compared to now and an increase in power could be seen noticeably higher than today. Also we had the ability to enjoy that new power since people did not max speed past 75 when level caps were rising. Now that we all max speed past 75, these skills are not new or WoW anymore. To us it's now just a system of "Another thing on my To-do list of things that needs to be done." Rather than "OMG can't wait to merit these new skills cause maybe ill be useful enough to make a difference for this boss or for that event"

    Back then merit spells were deemed as "Wow new spell, great damage, quite unique, powerful, which one did you merit?)
    Investing time and effort to raise these spells for a higher noticeable power was rewarding. Because these were powerful, giving us a choice allowed us to make up our own unique builds.

    Redmage: which path did you choose? Phalanx II and Dia III or did you go Bind II & Bio III?

    But today raising these spells like Paralyze II, Slow II, Dia III honestly does not make much of a difference anymore because monsters in higher level content are too strong to make any of these spells be singled out "We Need you to have this".

    I mean really who needs feint anymore when we have Geomancer? Does it suck? No I'm Not saying that at all, however people today do not hire theif specifically for Feint anymore like the past. Higher level content made it this way.

    Who hires a Redmage specifically for Dia III anymore? Phalanx II not needed anymore due to Scholar being able to accession cast regular Phalanx.

    Aura Steal? Lets see monsters in Adoulin are very high level. Even in Abby I barely even have success using despoil.

    Specific Elemental skill? Can improve our Abilty in my opinion to the standards of today's higher content but does not have the same wow factor as it did back at 70-75.

    Issue we have is inventory crisis from having to carry too many gears. Removing Merits or giving us additional points could help us carry less pieces for our sets. To me that is a "Win" situation, not an "Overpowered" situation.

    Whether we choose to merit all skills if the cap was removed, the point is we still have to put in the time to earn them.
    In the previous update SE added Geomancy and Handbell to the Magic Skills Catagory without even giving us extra points.

    New jobs, new merit skills, no additional points for us to build our stats correctly does not encourage us to support the new jobs provided. I mean maybe its just me but I refuse to embarrass myself by showing up to an event "GIMP" as a Geomancer with 0 Geomancy / Handbell merit skill not because Im a horrible player but because its impossible to make sacrifices to the 4 other skills I have raised for the majority of the other jobs that benefit from the ones I have chosen.

    This is how I see it SE. Your limitation system forces me to sacrifice 2 merited Magic Skills out of Enhancing, Enfeebling, Dark Magic, Elemental magic, which BLM, BLU, RDM, SCH, WHM can make use, for 2 merit skills Geomacy, Handbell that only Geomancer can make use If I want to play the new jobs you gave us.

    Which falls in the same line of limiting our options between Summoner, Ninja, Bard, BLU, magic skills.

    Today at 99 we all have to play more than 1 job in order to achieve what you made "nearly impossible"

    The ability to solo play and do our stuff on our own when there is a lack of people on the same page as us that prevents us from progressing.
    (4)
    Last edited by Daemon; 07-24-2013 at 07:27 AM.

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    Just a quick suggestion.

    Magic skills category would be better if it were adjusted. Rather than dump every type of magicskill for all jobs in this one Catagory, it would serve to be much more reasonable to split this into two categories instead.

    Univeral Magic Skills
    Enhancing, Enfeebling, Dark Magic, Divine, Healing, Elemental.

    Job Specific Magic Skills
    Ninjutsu, singing, String, Wind, blue magic skill, Geomancy, Handbell, Summoning.

    Reason? A few of these mage classes share the same magic skills such as Enhancing, Enfeebling, Elemental.
    While skills like Ninjitsu, Singing, blue magic are job specific.

    It makes it very difficult to choose between both Universal and Job Specific with only 32 merit points.
    (1)
    Last edited by Daemon; 07-24-2013 at 08:15 AM.

  4. #4
    Player kewitt's Avatar
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    Mar 2011
    Posts
    54
    I agree, One of the perks of this... is it would give people that have no reason to really EXP to hope back into EXP parties.
    (0)

  5. #5
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Have /liked the OP post.

    Merits brackets should be expanded, if only for the simple reason that this year SE added an expansion SoA containing lvl99 weapons that are >100% higher base dmg than previous lvl99 weapons such as Magians RMEs and hq AH/nm drop weaps. This huge 100%+ jump in dmg was in contrast to the say 5%~ increases in new weap power we saw with previous expansions such Toau Wotg and the Magian Trial mini-quest series.

    Clearly the kind of devilmaycare attitude that went into that decision to unleash these new SoA weapons that can 4-shot kill tough mobs allover vanadiel, shouldn't have the slightest hesitation in letting you merit an extra +12 Attri or a few jobspecific / merit-weaponskills or just lose the cap entirely and let you run wild. It seems absurd that they released these Tarzan wildman weapons with SoA, but are reluctant to give you some extra merits incase you got too O.P.
    (1)
    Last edited by Stompa; 07-25-2013 at 08:54 AM.

  6. #6
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    Support bump.

    Noone plays one job anymore, and many play several jobs to the best that they can.
    (3)

  7. #7
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Loving the tag cloud for this thread.
    (0)

  8. #8
    Player Spectreman's Avatar
    Join Date
    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    And you know what? characters are becoming so godly, why SE even bothers with merit limits? I mean we more than 10 different weapons to get new weapons skills and are locked with 3 only. You dont need to give all of them but having at least half of it would be decent.

    So many people are dying to have 1 or 2 weaponskills for "trash" jobs like whm clubs just for fun but they are not allowed to have fun or they will be gimp in those required weaponskills to be maxed to endgame.


    Why bother with HP/MP merit limit? I mean even if you go all they way to 150hp its basically ridiculous when you have mobs dealing 200-300hp in a single hit, just raise that crap already!!

    Why Red Mages have to choose 2 spells from their tier 2 group only to be maxed? We are demanded to have Phalanx 2 and i bet other jobs also have their demanded skill which gives us only 1 option. Just raise the option to have 3 maxed skills at tier 2 for jobs for christ sake, it wont break the game as bad as 250 dmg weapons are!!!!
    (4)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Spectreman View Post
    Why Red Mages have to choose 2 spells from their tier 2 group only to be maxed? We are demanded to have Phalanx 2 and i bet other jobs also have their demanded skill which gives us only 1 option. Just raise the option to have 3 maxed skills at tier 2 for jobs for christ sake, it wont break the game as bad as 250 dmg weapons are!!!!
    Dia III & Phalanx II are the only merit spells I have had in a long time, truly depressing thought that half my unique spells, or rather, tiers of spells, are locked behind a stupidly placed limiter on my RDM merits, or at least, stupidly created merits in the first place.

    Oh how I wish SE would make this change, sadly, I doubt they ever will.
    (3)

  10. #10
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    I fully understand the point of the merit point cap, as the original look on it was to allow one WAR it be unique from another. Having one RDM 5/5 in Dia3 and another 5/5 in Paralyze, but because of the level cap and that 98% of the population solo and the entirety of the game has become "End Game" there is no longer a need for uniqueness. Even so, there really never was, as all WAR's merited the same things because that was the best way to do it with optimal output for damage dealing.
    (5)
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