As I have said many times in the "Voidwatch Final Chapter" thread it should not be this way. Tickets should be points, it would work much better.
1 ticket for a kill.
1/4th the tickets for any ticket buyable item that is R/EX that is relinquished or traded back to the Planar Rift of which said NM may be spawned from.
Example:Kaggen
Noteable Drops
-Mekira Meikogai
-Phasmida Belt
-Kaggen's Cuticle
-Mantis Eye
-Heavy Metal
Ticket Buy List
-Mekira Meikogai = 100 Tickets
-Phasmida Belt = 75 Tickets
-Kaggen's Cuticle = 40 Tickets
-Mantis Eye = 25 Tickets
-Heavy Metal = 10 Tickets
-Crystal Petrifact = 5 Tickets
Trade List
-Mekira Meikogai = 25 Tickets
-Phasmida Belt = 20 Tickets
-Mantis Eye = 8 Tickets
With this system, R/EX gear does not goto waste, rather it can be used to provide more tickets to go towards the rewards you are pursuing. Items will not seem unattainable, or severely luck based, they will allow players to obtain the items they wish given time and determination! Tickets will only count for the NM in question, you will not be able to have tickets from Kaggen used for Kalasutrax drops, however, this is why Heavy Metal is in the buy list, it provides a use for tickets even if one already obtains all drops while having tickets left over. This would also heighten the supply of Heavy Metal, making Emp95 easier to obtain.
When Emp99 was released it was said many would have Emp99s, but very few would ever have Afterglow. This was incorrect due to the fact most people do not even have Emp95s. This is because of the 1500 Heavy Metal needed that in cost rivals an entire Relic weapon of which can be gotten to level 95 with less effort and time. To this day, I have seen I believe perhaps 4-6 Emp99s, while most are still at the 85~90 stage.
I think this would solve problems everyone has with VW in all, time can reward, luck still plays a part (this is a RPG, it should play a part, just not consume the existence of events or gameplay) and all in all it would improve the amount of Heavy Metal in the world to allow more players to obtain a high level Emp (as it stands now, a player is better off making an Emp to 85 and using it only until getting a Relic after which is able to be easily gotten to 95, and potentially 99 with less money than an Emp) while also reducing waste because you can spend any tickets you have left over on things you can trade or petrifacts if you need some. This would also solve many back line problems with Voidwatcher including the currently being implemented Ticket system.
(Maybe if my rant is the 2nd post people might actually see it and pay attention...)


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