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  1. #1
    Player Milva's Avatar
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    Aug 2011
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    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99

    Nyzul Isle Uncharted Region adjustment suggestions

    Allow purchase of Revitalizer for token points
    When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying because we aren’t doing it „properly”. When it comes to new Nyzul, the „proper” way of doing it seems to be SCH SCH DRK DRG BLU WAR ( although damage dealers able to use both W:legs and Powder Boots are vastly preferred, WAR is somewhat tolerated due to Ukko’s Fury/Fell Cleave+Mighty Strikes). Where you are given a degree of freedom when it comes to damage dealer choices, this event requires 2x SCH if you are aiming at F80/F100, which shuns other interchangeable mage jobs from being able to participate. You need Embrava for full event duration, but do you really need to exclude WHM RDM BLM BRD SMN COR from participation? If SCH could use Revitalizer and provide second Embrava, another person could change to a mage they might prefer playing more (in my case RDM, for example) and run around curing/hasting/enfeebling just as a SCH would.

    You might say that a second SCH could be replaced with a COR and Wild Card for second Embrava, but, firstly no other mage job gets to participate in this setup either and secondly, you have 50/50 chance of failure in getting V or VI on top of all the luck already needed to succeed in event.

    When someone doesn’t show up for event, whilst looking around for replacement in reality I’m restrained to accepting only SCH DRK DRG or BLU (or at least someone extremely good and able to use Powder Boots as minimum) not to compromise group’s (already miniscule) chances for succeeding even more.

    I realize developers might be worried that everyone in party having Revitalizer might make this event easier, but truth to be told, noone else NEEDS Revitalizer in Nyzul for anything, as monsters are decent challenge only, and F80/F100 bosses can be killed within 60-90s. If you are concerned about making it too easy mode, make Revitalizer cost 1000 or 2000 tokens, although that heavy price would probably ruin only SCH’s token supply (in my group no one really needs to 2-hour, unless we reach F100 and rush for the win). This also might be a way to promote people doing old Nyzul for Revitalizer tokens, similar to how you will be doing old Limbus to access new Limbus.

    Lamps
    Developers have asked for feedback about „lamp order” floors – as already suggested by others, the most reasonable approach in my opinion would be to rename ‘Runic Lamp’ into ‘Runic Lamp 01’ etc. Having to figure out runic lamp order when you get 4 or 5 of them is really a run killer, and you might as well warp out, especially since the cooldown between lamp activations is 30 seconds or so. Having order known leaves you still to find all the lamps, and still coordinate to activate them in correct order, but without the middle finger tossed in the mix.

    Again, developers might be worried about this change making new Nyzul too easy mode (less insta fails every time you stumble on order floor), but I think with this one you’ve gone too far with copy-pasting old Nyzul rules.

    Unable to receive Key Item for killing F20/40/60/80/100 boss when disconnected
    You are unable to receive Astrarium key item if your party kills the floor boss and you are not in the party. In developer’s ideal world where they live next door to the server and have top-notch machines for playing this might work perfectly well, but we players sometimes have unstable machines, unstable internet connection or sometimes the power grid decides to flicker and resets your router. Hell, you can have jealous girlfriend or kitty pull the plug just as you warp in to floor 80/100. Does new Nyzul really need to be that hostile towards „DC” people? And before you say such occurrences are rare, it happened to me personally where my power grid went down for a second and my game went off. I managed to log back in just in time for boss killshot, but it was close call. Last week on the other hand another member’s PC fried just as we engaged the boss and he didn’t log back in until much later. Can you imagine his frustration/anger for both frying his graphic card, missing out lotting armor AND not being awarded Astrarium for boss clear? Can something be done about this?

    I’d like to remind developers that we pay the price to enter new Nyzul both in Asaault Tag and tokens spent on temporary potions so we should receive ‘clear’ reward as well when the mission is accomplished. When your party manages to clear boss floor designed as final target, you should be awarded astrarium (and tokens, but that’s a lesser issue here) for doing so. It is somewhat similar to voidwatch, where PS2/XBOX players were unable to participate and receive clear from some of the fights (hello Kalasutrax) so adjustment was made that you obtain title even if disconnected and not present during kill.

    If, however, for various system reasons it is not possible for unlucky player to receive key item after relogging, could a GM be contacted regarding this and the key item granted? Reaching desired floor in new Nyzul is rare, reaching it AND disconnecting is even rarer, so it wouldn't be too much burden for GMs, but could save unimaginable frustration for the victim.

    Destination floor stopper is maliciously disadvantageous to players
    When you set a floor destination, say F60 or F100, you are unable to go past that floor, but as you approach it, the Jump ??? works against you. If upon Jump ??? you get jump up number greater than destination floor, instead of being put automatically on destination floor, the game „rerolls’ until it gets a floor lower than destination or equal to boss floor destination.

    As it currently stands, if you are on F96, you have 25% chance of landing on F100, if F97->33%, F98->50%. If game instead worked by putting you automatically on boss floor if your Jump??? went past it, the odds would be on your side.
    Full probability list (unless I’ve messed up the math):

    F100 chance (Assuming Jump ??? is 2 to 9)
    Your floor Current system Alternative system
    98 100% 100%
    97 50.0% 87.5%
    96 33.3% 75.0%
    95 25.0% 62.5%
    94 20.0% 50.0%
    93 16.7% 37.5%
    92 14.3% 25.0%
    91 12.5% 12.5%

    Note how the game starts to severely work against your odds the closer you are to F100. It’s sad the developers decided to work against player’s odds with this one to prevent you from reaching destination floor. As if likehood wasn’t against us already from the start

    Add extra time after destination floor’s boss death to allow for lotting/passing of battle spoils
    As suggested already by others, we need to be given extra time (similar to Einherjar) for lotting/passing equipment after killing destination floor boss. Again, in developer’s ideal world they might’ve decided it’s not unnecessary, but again:
    • players disconnect from game for various reasons,
    • players have disabilities/are physically slow and unable to lot/pass within milliseconds after boss kill
    • players’ inventory gets clogged with junk like crystals and geodes during the climb and we need time to toss junk in order to lot,
    • players die during fight and need to be raised before lotting.
    All of this in a heavily time-restricted event... I realize getting transported into a separate lobby area would be preferred, but I suspect it would be difficult to implement, whereas adding extra 5min time remaining to distribute spoils would not be difficult. Also, I realize transporting party with treasure still in lot pool to the outside area would be impossible as third party people could be invited for lotting, so not suggesting that. Still, after having won the battle everyone should be allowed to celebrate it properly.

    Embrava wears off after being disconnected from the game
    Again, probably in developer’s ideal world things like getting disconnected from the game don’t happen, but for us players it’s not uncommon. If you get disconnected from game, your Embrava is removed upon logging back. I understand it might’ve been set this way to prevent abuse of kill something->logout->wait for repop->kill->logout->wait... but I can not think of any realistic instance where such tactic could be abused. I can, however, think on many instances where getting disconnected in new Nyzul leaves you very vulnerable and unable to fully participate until either event ends or if lucky, Embrava is reapplied ( Tabula Rasa is active ~23% time during Nyzul run, outside of that window you are as good as useless in case of front line job). Can it be changed into something like Protect or Reraise so it stays on even after disconnection (if you really need to keep it balanced, have the spell timer to tick even after logged off)? Being a spell usable only every 2 hours and all...

    Thank you for reading.
    (5)
    Last edited by Milva; 06-14-2012 at 06:18 AM. Reason: Changed jump math to reflect Jump ??? being 2-9

  2. #2
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    You still need a person to stand at the lamp for going up. All it would do is result in adding a thf to the group for slightly better fl100 drops
    (0)

  3. #3
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Milva View Post

    Destination floor stopper is maliciously disadvantageous to players
    When you set a floor destination, say F60 or F100, you are unable to go past that floor, but as you approach it, the Jump ??? works against you. If upon Jump ??? you get jump up number greater than destination floor, instead of being put automatically on destination floor, the game „rerolls’ until it gets a floor lower than destination or equal to boss floor destination.

    As it currently stands, if you are on F96, you have 25% chance of landing on F100, if F97->33%, F98->50%. If game instead worked by putting you automatically on boss floor if your Jump??? went past it, the odds would be on your side.
    Full probability list (unless I’ve messed up the math):

    F100 chance
    Your floor Current system Alternative system
    98 50% 89%
    97 33% 78%
    96 25% 67%
    95 20% 56%
    94 17% 44%
    93 14% 33%
    92 13% 22%
    91 11% 11%

    Note how the game starts to severely work against your odds the closer you are to F100. It’s sad the developers decided to work against player’s odds with this one to prevent you from reaching destination floor. As if likehood wasn’t against us already from the start
    wrong , you count as if random was 1-9 when it's 2-9,
    98 is 100% chance to land 100,
    97 50 87.5
    96 33 75
    95 25 62.5
    ........
    without this mistake, I agree
    (1)

  4. #4
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    How about these for fixes:

    Time during lobby no longer counts against your overall time.
    Time is paused upon completion of floor requirements.
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #5
    Player Milva's Avatar
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    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Khajit View Post
    You still need a person to stand at the lamp for going up. All it would do is result in adding a thf to the group for slightly better fl100 drops
    My point stands, you've just replaced a buffer (SCH Embrava) with another buffer (THF Treasure Hunter). Some groups might choose extra TH as their SCH replacement, some might bring a BRD, RDM, WHM, SMN, COR, BLM (each brings their unique boons) etc or an extra DD. I'd just like to have that flexibility. As it is now, you have SCHx2 heavyDDx4 or gtfo, right?
    (0)

  6. #6
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Milva View Post
    My point stands, you've just replaced a buffer (SCH Embrava) with another buffer (THF Treasure Hunter). Some groups might choose extra TH as their SCH replacement, some might bring a BRD, RDM, WHM, SMN, COR, BLM (each brings their unique boons) etc or an extra DD. I'd just like to have that flexibility. As it is now, you have SCHx2 heavyDDx4 or gtfo, right?
    Yep~ exactly what it is.
    (0)

  7. #7
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Milva View Post
    My point stands, you've just replaced a buffer (SCH Embrava) with another buffer (THF Treasure Hunter). Some groups might choose extra TH as their SCH replacement, some might bring a BRD, RDM, WHM, SMN, COR, BLM (each brings their unique boons) etc or an extra DD. I'd just like to have that flexibility. As it is now, you have SCHx2 heavyDDx4 or gtfo, right?
    brd is useless thanks to this thing called the haste cap with minuets probably not doing much,rdm useless as a sch could have done that with more aoe and backup embrava in case of the rash of DC happening lately, whm useless as a sch could have done that,smn useless as it's a smn, cor maybe if the roll timers just happen to add up exactly, blm is still useless.
    so nope your point basically does almost nothing due to nyzul requiring a person to camp the rune being half useless outside of whatever their main buff is.
    At a best case scenario you've added a thf who's job it is to be bored until the boss floor.
    (0)
    Last edited by Khajit; 06-14-2012 at 10:59 AM.

  8. #8
    Player
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    Quote Originally Posted by Khajit View Post
    brd is useless thanks to this thing called the haste cap with minuets probably not doing much,rdm useless as a sch could have done that with more aoe and backup embrava in case of the rash of DC happening lately, whm useless as a sch could have done that,smn useless as it's a smn, cor maybe if the roll timers just happen to add up exactly, blm is still useless.
    so nope your point basically does almost nothing due to nyzul requiring a person to camp the rune being half useless outside of whatever their main buff is.
    At a best case scenario you've added a thf who's job it is to be bored until the boss floor.
    RDM can DD and since they are near the other DDs, can heal as well, SMN can AoE Haste/Move speed, BRD can give move speed and attack/defense/eva/blah blah blah buffs, BLM is useless other than sleepga which means you need no sneak/invis you can aggro the area and have the BLM sleep them all easy.
    (0)

  9. #9
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Demon6324236 View Post
    RDM can DD
    Someone else is going to rip you for this, so I'll keep going.

    and since they are near the other DDs, can heal as well,
    SCH more or less negates the need for heals altogether, and even in those situations where you need heals, SCH still does it better.

    SMN can AoE Haste/Move speed
    SCH single handedly caps magic haste.

    BRD can give move speed and attack/defense/eva/blah blah blah buffs,
    No one cares about those things. Fodder mobs dont last long enough for attack songs to matter.

    BLM is useless other than sleepga which means you need no sneak/invis you can aggro the area and have the BLM sleep them all easy.
    SCH can sleepga also, but it's rarely necessary.


    Now don't get me wrong, I think embrava is a bit overpowered to be sure. And I also think that NNI should be reworked to not require double embravas. But until that happens the sad truth is that SCH is clearly superior to all of the other mage options.
    (1)

  10. #10
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    Ok, so can you explain why my RDM cant do the job better again?

    If my RDM went in as the 2nd support job I can DD with it very easily, not all to hard to use Gain DEX for a nice +80ish DEX with my unfinished WS set, CDC does nice damage and in all doing more than that SCH standing on the side lines casting cures here and there.

    RDM can dual wield using /DNC or /NIN giving it a weapon for cure potency still and so long as your not one of the stupid RDMs runnin around in a hybrid set all the time and you actually use multiple sets (I have 8 sets atm aiming at 12 once I finish my Excalibur and start some specific sets) you should have a cure set, mine has about 40% cure potency if you count a dual wielded Galenus (hopefully soon to be Sanus) which can cure just fine, refresh keeps up my MP effortlessly as I melee as well.

    I see 0 problems a RDM instead of a SCH would have, rather the advantage of a front line healer who is also helping to DD, unless your SCH has this set then the RDM is going to be more help I'm sure, even if the SCH has that set the RDM can still best them with this set too...

    Simple minded people who think RDM cant DD can say what they will, a healer & DD in 1 is good for what your talking about, a speed reliant event where kill speed can make a difference, and if my RDM kills even 1 mob, saves you a few seconds the SCH would have sat there waiting to cure most likely.



    Quote Originally Posted by Raksha View Post
    SCH single handedly caps magic haste.
    So far as I understood you still needed the spell Haste itself, in which case rather than a SCH cast it on each person 1 by 1 a SMN could do all in 1 go at any time its needed. Also Fenrir can boost all stats if I remember right, and there is still the move speed boost for those without flee feet, so far as I know gear & effect move speed buffs stack, just not gear stack with gear or buff stack with buff. Which is why BRD can use AF3+1/2 feet with their music for very high movement speed+...

    Quote Originally Posted by Raksha View Post
    Now don't get me wrong, I think embrava is a bit overpowered to be sure. And I also think that NNI should be reworked to not require double embravas. But until that happens the sad truth is that SCH is clearly superior to all of the other mage options.
    I half expect a Faith spell for its new 2hour, seeing as Tab gives you Brave. Brave=Regen/TP/Haste & Faith=Refresh/MAB/Fast Cast. Then mages would be able to get a use too, idk, just an idea. Either way I will say that you are correct to an extent, SCH is superior but only for its 2hour, otherwise its still over powered, but it wouldn't beat out the others so badly, at this point almost everything requires Embrava, or Perfect Defense. SCH wins NNI with Embrava, so here we are.


    (Sorry I added onto this post 3 times, honestly didn't want to try going off of memory after typing my response to type another, might twist words by accident.)
    (0)
    Last edited by Demon6324236; 06-14-2012 at 01:26 PM.

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