Its not that RDM Can't melee... Its just that can't melee well. On a scale of effective Melee, RDM is Below THF and slightly above SMN and BLM.
And I honestly put forth the challenge a SMN Melee could Out-DD a RDM Melee if you consider their Avatar's output, Because Shattersoul is beastly.
No no, you must include the fast that they can also use enspells to maximize their damage output...
I'm asking you to change to PLD, because it's the closest job in-game that reflects your White Knight, viewpoints.
Also, enlight will beat the shit out of your en-spells.
If you have proof and math, two things that go hand in hand, to back up your claims, your opinion matters very much.
Even back during the great RDM Melee thread of 2010, I always supported the idea of RDM meleeing, and I hoped someone would bring some math or evidence forth to support its viability. I was hoping there would be 1 RDM who could Melee, Enfeeble, Cure/etc and do his jobs to the best function and participate and provide proof of concept for the idea RDM Could melee and still do their job effectively.
It never came.
Be that guy. - But post it in the RDM melee Forum i guess. Crappy Outdated Content is serious business (HNMs I mean)
Could we not turn this into a melee RDM thread? We already have an entire sub-forum for that.
Agreed, so here's a post more on topic, and is an actual suggestion:
Why not have a multi-tier monster that requires special conditions (like it can only be spawned in weather/day matching its aligned element, for example) and also can't be spawned again by anyone in the alliance for (say) 3 real life days (where as the ??? Respawns after 15 minutes)?
Would make using bots pointless, and it makes more sense than reinstating the old HNM system.
Last edited by Trisscar; 07-11-2012 at 06:03 AM.
So how would this work? A lot like ZNM, actually.
Now, someone on the boards have made the claim that Square wants to introduce elemental Wyrms as the end game for SoA. I haven't seen any references backing up this claim, but to explain how this works I'll accept it as being factual.
The player is told there are Wyrms that live in the area, and are told that these venerable beings are regarded as to being god-like. So there is a certain ritual if one wishes an audience with one. First you need an offering (which is combined from the trophies of other NM), then they need to take it to the region where their element holds domain and on their summoning day. But they will only appear if you have an appropriately sized procession (meaning you need a minninum of 18 people in your alliance), and you are warned that the Wyrms are not the play things of the whims of mortal kind (meaning you can't summon it again for another 3 days, win lose or draw), and further the Wyrms may quickly become bored and leave (you have a time limit of two hours to beat it or it flies off).
Last edited by Trisscar; 07-11-2012 at 09:27 AM.
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