Quote Originally Posted by Snoctopus View Post
The pendulum has been on the side of 2H weapons since August 2007, and has never swung back. Regarding your comments of Twashtar vs. Mandau, old vs. new, as well as my own, this is moot, and was merely meant as an example, as I have both the "gimp" (empyrean; twashtar) weapon and the "optimum" (relic, mandau) weapon on my job of choice. The issue is that with the game's current state, even with an optimum weapon such as Mandau, a THF cannot keep up with a WAR, DRK, or SAM in the current content due to the attrociously poor "balance" that the game currently has. Buffing 1H weapon holders is a plus across the board as it increases the amount of viable party members available for the current and SEVERELY improperly tuned content that the game has to offer:VW. Abj. augementing, nyzul.
Except that it doesn't work that way: for 1) a dagger should never actually deal more damage than a very large axe; but more realistically because 2) the more damage players deal, the more HP/insta-death moves our friends in the Development Team give to the NMs we like to fight.

This of course also deals with job roles: a THF was never designed to be a front-line DD, but rather a mid-line support role. THFs should not be keeping up to par with WAR, DRK or SAM. As for the argument between a 1H WAR and 2H WAR I would agree, but believing that a THF should be on-par with a DRK or SAM is like having a RDM argue that he can't deal more damage than a DRK or SAM.

I mean, afterall, a RDM/dw can Dual Wield Excalibur and Mandau.... so nothing should be able to touch that!