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  1. #11
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481
    Quote Originally Posted by Snoctopus View Post
    Cute, except your first statement is a gross exaggeration at best and more realistically a flat-out lie.

    @LLana;

    "Realism" arguments have no place in a video game that's based on a fantasy setting. THF's initial design no longer applies to FFXI, and SE should fix the job, rather than ignoring it. SAM was intended to be a tank, so even within your own argument the logic falls apart.
    actually its not , if you can push your STR / atk high enough *which it did* you can get about an 2k avg for the agi ws on thf, combine that with proper temps timing and a solid ws avg and it is not hard to beat cookie cutter dd's on any job.

    i have 3 macros on thf , dps tp , th tp and ws... thats it. most players on carby server have no idea how to use the weapons / gear they have at all. most wars are fulltime tping in af3+2 4/5 with Z tiara still , alot i catch not wsing in af3+2 feet. most have no idea that just because acc was capped in abyssea doesnt mean its 24/7 capped in VW. almost none of them have an X hit build they just figure empy = bestdps ever. it goes alot farther knowing what your capable of then just having the gear.
    (1)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  2. #12
    Player Snoctopus's Avatar
    Join Date
    Jun 2012
    Posts
    10
    Character
    Snoctopus
    World
    Bismarck
    Main Class
    THF Lv 99
    2K Exenterator isn't going to allow you to "keep up" or outparse an Ukon WAR, Resolution DRK, Shoha SAM. Any competent 2H job will beat out an equally competent 1H job by a very large margin, and that gap is what I'm looking to have shortened.
    (1)

  3. #13
    Player
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    Mar 2011
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    Windurst
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    2,169
    AGI mod weaponskill on a light DD versus Str mods (plus a crit ws) on weapons with higher damage rating, better gear selection and equal/superiour traits/abilities, I see the problem here.

    But yes assuming relatively speaking gear/skill/participation/performance was the same I'd expect the war/sam/drk to perform better than a Thf, if they didn't something is terribly wrong.


    It's funny how SE finally created an actually decent GS weaponskill and people are complaining "it's too good".
    (0)
    Last edited by Neisan_Quetz; 06-11-2012 at 07:31 AM.

  4. #14
    Player saevel's Avatar
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    Apr 2011
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    2,350
    To give Axe credits, Ruinator is one godly WS. Decided to get it to 5/5 and mess about on WAR/NIN with it, and I was impressed.

    5 hits (DW) 1.0 fTP 100% STR and 37.5% attack bonus.

    200 STR (248 inside Voidwatch) for 210 WSC
    76DMG Weapon
    16 fSTR
    302 BD * 1.2 (belt / gorget) = 362 per hit.
    Assuming capped ratio (37% attack bonus nearly guarantees this) of 2.0 (averaged), we got 724 per hit
    27% DA (easy to get for WAR) in full STR WS gear, 5.54 average hits per WS.

    ~4010 or so damage prior to taking accuracy into account (75.26% of the time).

    Resolution is still stronger, but only if you auto-cap attack.

    Still only a WAR could pull those kind of numbers off, BST has far too little offensive JA / JT to push it. That and most BST I've seen suck at anything remotely related to damage, even with them being on tons of heavy DD orientated pieces.

    For Exten, it's ~ok~. Best unstacked WS for DNC and THF, still it's lack of fTP copy and attack bonus leaves much to be desired.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #15
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I'm curious about how these are compared. Are you comparing a WAR to a THF based on job and sub-job only, or including outside buffs? If the discprency is caused due to that, then maybe an adjustment needs to be looked at. But if the numbers are skewed one way only due to having a rdm/brd/cor buff one of the jobs to the max, I don't think there is anyway it can be adjusted without making it worse.
    (0)

  6. #16
    Player Rekin's Avatar
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    Mar 2011
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    Bastok
    Posts
    128
    Is this thread about to turn into a THF= DD argument? I'm asking because last I checked the devs seemed to define THF as by Treasure Hunter when they nerfed it on THF pets. Prior to that they stated that the goal of the job was to be support melee fighter who controlled hate(terribly mind you).

    If this argument is to gain any ground just compare 2 wars with the same gear(or no gear idc) with one using 1handed vs the other using 2handed. Compare the damage then build your argument from there. But if this topic is another "my job isn't as strong as X job" then your better off not posting and leveling a different job, or better yet stop caring and have fun playing the job.

    Also be it reality or fiction expecting a knife to do more damage than an axe(or a Greataxe, hell why not a greatsword while we are at it) in the long run is folly.
    (1)
    Last edited by Rekin; 06-11-2012 at 05:23 PM.
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  7. #17
    Player
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    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rekin View Post
    Is this thread about to turn into a THF= DD argument? I'm asking because last I checked the devs seemed to define THF as by Treasure Hunter when they nerfed it on THF pets. Prior to that they stated that the goal of the job was to be support melee fighter who controlled hate(terribly mind you).

    If this argument is to gain any ground just compare 2 wars with the same gear(or no gear idc) with one using 1handed vs the other using 2handed. Compare the damage then build your argument from there. But if this topic is another "my job isn't as strong as X job" then your better off not posting and leveling a different job, or better yet stop caring and have fun playing the job.

    Also be it reality or fiction expecting a knife to do more damage than an axe(or a Greataxe, hell why not a greatsword while we are at it) in the long run is folly.
    I think its more to the point some jobs have no use really because of the lower end of damage or the fact that they are simply left out of the loop because of this. Take DNC for example, DNC has only 1 use in the game currently so far as I know, and thats Dyna, trying for white procs, abyssea it has no use over THF because THF has TH, VW avoids 1hand jobs, NNI needs 2SCH 4Heavy DDs. All in all they are left out for that reason, THF at least adds TH as you said, which is cool, but thats the only reason it might be brought with you in a party, past that THF is worthless for the most part.

    As for the fact daggers do less than an axe and such, this is true, when you hit me with a giant Axe I should be hurt more than if you stab me with a tiny dagger. However daggers hit faster, they should be balanced a bit so that when you are fighting, if the GAxe hits a mob for 400, and your daggers are about 1/4th the delay then you should be hitting roughly 80, dagger is still hitting less overall, but not so much less that it makes you worthless to bring. This however isn't the way it is in most cases, most the time the HDDs get TP much faster and smaller hits don't matter nearly as much, something that cannot be said the same for LDDs like THF or DNC.

    The attack and WS mods between these are obvious to tell how they differ, Heavy DDs have much higher attack than their lighter counterparts, and many WSs for them are based on your STR, which is all over HDD gear and effects your fSTR all in 1 go. Lighter DDs do not often find great pieces with alot of DEX AGI or CHR that also gives them a nice STR boost, so they must go with either mods, or fSTR where as HDDs get both. The attack difference also helps them alot, not only are their weapons much higher on DMG, but their attack can be raised easier due to the 2STR=1Attack for LDDs, but 4STR=3Attack for HDDs.

    As for having fun, it is hard to have fun. People will turn you down on the job you want to play because they think its useless or its outside of the norm and thus must be bad and avoided. I am a RDM, I see no point in my job as RDM without meleeing, if you want me on the back lines as RDM and I may never melee, just tell me to be SCH/RDM because it loses very little that RDM has. But RDM is avoided as a melee job, same with THF, DNC, NIN, they will never be DDs as it is outside of abyssea because of the WS & Attack disadvantages. NIN is currently for procing or abyssea, THF is for Treasure Hunter, thats all, maybe EVA tanking in abyssea but thats where it ends. DNC is for Dyna soloing and trying for white procs, but BST still beats this because they rule in Dyna only and are worthless elsewhere. Leveling a different job shouldn't be a solution you must resort to, its like saying to quit the game if you don't like it, its not fixing the problem, its only forcing me away from something I like.
    (0)

  8. #18
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Rekin View Post
    Is this thread about to turn into a THF= DD argument? I'm asking because last I checked the devs seemed to define THF as by Treasure Hunter when they nerfed it on THF pets. Prior to that they stated that the goal of the job was to be support melee fighter who controlled hate(terribly mind you).

    If this argument is to gain any ground just compare 2 wars with the same gear(or no gear idc) with one using 1handed vs the other using 2handed. Compare the damage then build your argument from there. But if this topic is another "my job isn't as strong as X job" then your better off not posting and leveling a different job, or better yet stop caring and have fun playing the job.

    Also be it reality or fiction expecting a knife to do more damage than an axe(or a Greataxe, hell why not a greatsword while we are at it) in the long run is folly.
    Well I can sorta do this seeing as I have a Rag, 5/5 Resolution and 5/5 Ruinator (no STR axe's though). Reso Rag is stronger no doubt, as a total package it's beyond amazing. That being said, I've played with WAR/NIN Axe / Axe just to see what Ruin could do and frankly I was amazed. It use's nearly the same WS set as my Resolution, only thing changing is the torque / belt and possibly the gloves (depending on accuracy). Gets the same WSC and number of hits (5.54), has slightly higher fTP and a crazy attack bonus. Overall WAR/SAM with Reso tends to win over it due to WS frequency and the awesomeness that is Rag, primarily thanks to an easy 6-hit.

    Like I said earlier, the jobs that use 1H weapons tend to not get the best offensive gear, JT/JA nor WS selection. When your comparing Exten / Shun / Req / CDC / MS / Hi to the likes of Shoha / SD / Res / UF / Ruin that it becomes obvious SE was playing favorites. If Exten had copy fTP and was a 5-hit base, then it would be considerably more powerful, if Req didn't have that crappy -20% attack penality or if Shun didn't have such a bad fTP then things might be a bit different. With those weapon skills being somewhat crippled and 1H jobs lacking the JA/JT/Gear for truly impressive damage, it's no wonder they've been left behind as far as end game events go.

    Tanaka .... Barance.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #19
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481
    (0)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  10. #20
    Player Alistaire's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Snoctopus View Post
    2K Exenterator isn't going to allow you to "keep up" or outparse an Ukon WAR, Resolution DRK, Shoha SAM. Any competent 2H job will beat out an equally competent 1H job by a very large margin, and that gap is what I'm looking to have shortened.
    in this thread: guy does vw with gimps, keeps up, thinks he's awesome.
    (0)

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